jblanked 0cdce0e060 game/enemy slight cleanup 10 mesiacov pred
..
draw.c 8f0089dabd remove draw_spawn_icon and draw_spawn_icon_line 10 mesiacov pred
draw.h b50561b050 remove unused global 10 mesiacov pred
enemy.c 0cdce0e060 game/enemy slight cleanup 10 mesiacov pred
enemy.h 0cdce0e060 game/enemy slight cleanup 10 mesiacov pred
game.c b5250040eb new display message when ran out of memory 10 mesiacov pred
game.h 46ac84dacf add npc context and simplify entity defs 1 rok pred
icon.c 46a069dc9b slight game/draw and game/player clean up 10 mesiacov pred
icon.h f2d83dad90 last bit of cleanup 10 mesiacov pred
level.c 47105dbebf lower memory requirement 10 mesiacov pred
level.h ca7bd6821a fix memory issues (finally) 10 mesiacov pred
npc.c 46a069dc9b slight game/draw and game/player clean up 10 mesiacov pred
npc.h 94c5b238dd simplify enemy/npc context and creation 1 rok pred
player.c 46a069dc9b slight game/draw and game/player clean up 10 mesiacov pred
player.h 8e5dee34d8 switch to SpriteID enum 10 mesiacov pred
storage.c 06fee44cfc check if file_json_data is allocated 10 mesiacov pred
storage.h df2ee8fdc9 add remove player from lobby 10 mesiacov pred
world.c a946635fc9 add icon grouping (this saved 26k bytes) 10 mesiacov pred
world.h b830c3bc51 start pvp 10 mesiacov pred