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@@ -6,12 +6,12 @@
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#define MAX_ENEMIES 5
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#define MAX_LEVELS 5
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-#define MAX_NPCS 5
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+#define MAX_NPCS 1
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// EntityContext definition
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typedef struct
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{
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- char id[64]; // Unique ID for the entity type
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+ char id[32]; // Unique ID for the entity type
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int index; // Index for the specific entity instance
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Vector size; // Size of the entity
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Sprite *sprite_right; // Entity sprite when looking right
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