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scripts
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26c5e2c556
Sprite: new format
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1 anno fa |
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clock_timer.c
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af5faccd3d
Periodic timer: simple than never
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1 anno fa |
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clock_timer.h
|
af5faccd3d
Periodic timer: simple than never
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1 anno fa |
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director.c
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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director.h
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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director_i.h
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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engine.h
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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entity.c
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6f3496d093
Entity: collider offset
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1 anno fa |
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entity.h
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6f3496d093
Entity: collider offset
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1 anno fa |
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entity_i.h
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eee5d3ae1a
collision system
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1 anno fa |
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game_engine.c
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f80e6bd9b0
Engine: start and stop callbacks, ability to enforce backlight always on
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1 anno fa |
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game_engine.h
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f80e6bd9b0
Engine: start and stop callbacks, ability to enforce backlight always on
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1 anno fa |
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level.c
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4ee85ff91f
Level: clear
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1 anno fa |
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level.h
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4ee85ff91f
Level: clear
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1 anno fa |
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level_i.h
|
f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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level_manager.c
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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level_manager.h
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f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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level_manager_i.h
|
f8f1e9aea2
Engine: simple level-entity system
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1 anno fa |
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main.c
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ce579fcc49
Level: relaible freeing
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1 anno fa |
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sprite.c
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26c5e2c556
Sprite: new format
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1 anno fa |
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sprite.h
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26c5e2c556
Sprite: new format
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1 anno fa |