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- #include "director.h"
- #include "director_i.h"
- #include "level_manager.h"
- #include <stdlib.h>
- #include <string.h>
- struct Director {
- RunningGameEngine* engine;
- LevelManager* level_manager;
- InputState input;
- };
- Director* director_alloc() {
- Director* director = malloc(sizeof(Director));
- memset(director, 0, sizeof(Director));
- return director;
- }
- void director_free(Director* director) {
- free(director);
- }
- void director_input_set(Director* director, InputState input) {
- director->input = input;
- }
- void director_engine_set(Director* director, RunningGameEngine* engine) {
- director->engine = engine;
- }
- void director_level_manager_set(Director* director, LevelManager* level_manager) {
- director->level_manager = level_manager;
- }
- InputState director_input_get(Director* director) {
- return director->input;
- }
- RunningGameEngine* director_engine_get(Director* director) {
- return director->engine;
- }
- LevelManager* director_level_manager_get(Director* director) {
- return director->level_manager;
- }
- Level* director_level_get(Director* director) {
- return level_manager_current_level_get(director->level_manager);
- }
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