Aucune description

SG 299da8d5f5 More declarative way to setup game il y a 2 ans
scripts 26c5e2c556 Sprite: new format il y a 2 ans
sensors 731560f8fd IMU il y a 2 ans
clock_timer.c af5faccd3d Periodic timer: simple than never il y a 2 ans
clock_timer.h af5faccd3d Periodic timer: simple than never il y a 2 ans
director.c 299da8d5f5 More declarative way to setup game il y a 2 ans
director.h 299da8d5f5 More declarative way to setup game il y a 2 ans
director_i.h 299da8d5f5 More declarative way to setup game il y a 2 ans
engine.h 299da8d5f5 More declarative way to setup game il y a 2 ans
entity.c 6f3496d093 Entity: collider offset il y a 2 ans
entity.h 6f3496d093 Entity: collider offset il y a 2 ans
entity_i.h eee5d3ae1a collision system il y a 2 ans
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on il y a 2 ans
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on il y a 2 ans
level.c 299da8d5f5 More declarative way to setup game il y a 2 ans
level.h 299da8d5f5 More declarative way to setup game il y a 2 ans
level_i.h 299da8d5f5 More declarative way to setup game il y a 2 ans
level_manager.c 299da8d5f5 More declarative way to setup game il y a 2 ans
level_manager.h 299da8d5f5 More declarative way to setup game il y a 2 ans
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system il y a 2 ans
main.c 299da8d5f5 More declarative way to setup game il y a 2 ans
sprite.c 26c5e2c556 Sprite: new format il y a 2 ans
sprite.h 26c5e2c556 Sprite: new format il y a 2 ans