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- #pragma once
- #include <furi.h>
- #include "game_engine.h"
- #include "level.h"
- #include "level_manager.h"
- #include "director.h"
- #include "entity.h"
- typedef struct {
- void (*start)(LevelManager* level_manager, void* context);
- void (*stop)(void* context);
- size_t context_size;
- } Game;
- extern const Game game;
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