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- #include "level_manager.h"
- #include "level_i.h"
- #include <furi.h>
- #include <m-list.h>
- LIST_DEF(LevelList, Level*, M_POD_OPLIST);
- struct LevelManager {
- LevelList_t levels;
- Level* current_level;
- Level* next_level;
- };
- LevelManager* level_manager_alloc() {
- LevelManager* lm = malloc(sizeof(LevelManager));
- lm->current_level = NULL;
- lm->next_level = NULL;
- LevelList_init(lm->levels);
- return lm;
- }
- void level_manager_free(LevelManager* lm) {
- level_call_stop(lm->current_level);
- LevelList_it_t it;
- LevelList_it(it, lm->levels);
- while(!LevelList_end_p(it)) {
- level_call_free(*LevelList_cref(it));
- level_free(*LevelList_cref(it));
- LevelList_next(it);
- }
- LevelList_clear(lm->levels);
- free(lm);
- }
- Level* level_manager_add_level(LevelManager* lm, const LevelBehaviour* behaviour) {
- UNUSED(lm);
- Level* level = level_alloc(behaviour);
- LevelList_push_back(lm->levels, level);
- level_call_alloc(level);
- if(!lm->current_level) {
- lm->current_level = level;
- level_call_start(level);
- }
- return level;
- }
- void level_manager_next_level_set(LevelManager* lm, Level* next_level) {
- lm->next_level = next_level;
- }
- Level* level_manager_current_level_get(LevelManager* lm) {
- return lm->current_level;
- }
- void level_manager_update(LevelManager* lm, Director* director) {
- if(lm->next_level) {
- level_call_stop(lm->current_level);
- lm->current_level = lm->next_level;
- level_call_start(lm->current_level);
- lm->next_level = NULL;
- }
- level_update(lm->current_level, director);
- }
- void level_manager_render(LevelManager* lm, Director* director, Canvas* canvas) {
- level_render(lm->current_level, director, canvas);
- }
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