Sen descrición

SG feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
clock_timer.c af5faccd3d Periodic timer: simple than never %!s(int64=2) %!d(string=hai) anos
clock_timer.h af5faccd3d Periodic timer: simple than never %!s(int64=2) %!d(string=hai) anos
director.c f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
director.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
director_i.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
engine.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
entity.c feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
entity.h feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
entity_i.h feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on %!s(int64=2) %!d(string=hai) anos
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on %!s(int64=2) %!d(string=hai) anos
level.c feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
level.h feaaabd69b naming %!s(int64=2) %!d(string=hai) anos
level_i.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
level_manager.c f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
level_manager.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
main.c f8f1e9aea2 Engine: simple level-entity system %!s(int64=2) %!d(string=hai) anos
sprite.c 54d49307f0 Sprite: check that sprite is loaded %!s(int64=2) %!d(string=hai) anos
sprite.h 0ee6802adf BMP loader %!s(int64=2) %!d(string=hai) anos