director.c 1.1 KB

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  1. #include "director.h"
  2. #include "director_i.h"
  3. #include "level_manager.h"
  4. #include <stdlib.h>
  5. #include <string.h>
  6. struct Director {
  7. RunningGameEngine* engine;
  8. LevelManager* level_manager;
  9. InputState input;
  10. };
  11. Director* director_alloc() {
  12. Director* director = malloc(sizeof(Director));
  13. memset(director, 0, sizeof(Director));
  14. return director;
  15. }
  16. void director_free(Director* director) {
  17. free(director);
  18. }
  19. void director_input_set(Director* director, InputState input) {
  20. director->input = input;
  21. }
  22. void director_engine_set(Director* director, RunningGameEngine* engine) {
  23. director->engine = engine;
  24. }
  25. void director_level_manager_set(Director* director, LevelManager* level_manager) {
  26. director->level_manager = level_manager;
  27. }
  28. InputState director_input_get(Director* director) {
  29. return director->input;
  30. }
  31. RunningGameEngine* director_engine_get(Director* director) {
  32. return director->engine;
  33. }
  34. LevelManager* director_level_manager_get(Director* director) {
  35. return director->level_manager;
  36. }
  37. Level* director_level_get(Director* director) {
  38. return level_manager_current_level_get(director->level_manager);
  39. }