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- #pragma once
- #include <game/player.h>
- #include <game/game.h>
- #include <flip_world.h>
- #include <flip_storage/storage.h>
- bool save_uint32(const char *path_name, uint32_t value);
- bool save_player_context(PlayerContext *player_context);
- bool save_player_context_api(PlayerContext *player_context, FlipperHTTP *fhttp);
- bool websocket_player_context(PlayerContext *player_context, FlipperHTTP *fhttp);
- bool remove_player_from_lobby(FlipperHTTP *fhttp);
- bool load_uint32(const char *path_name, uint32_t *value);
- bool load_player_context(PlayerContext *player_context);
- bool set_player_context();
- // save the json_data and enemy_data to separate files
- bool separate_world_data(char *id, FuriString *world_data);
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