#pragma once #include #include #include #include bool save_uint32(const char *path_name, uint32_t value); bool save_player_context(PlayerContext *player_context); bool save_player_context_api(PlayerContext *player_context, FlipperHTTP *fhttp); bool websocket_player_context(PlayerContext *player_context, FlipperHTTP *fhttp); bool remove_player_from_lobby(FlipperHTTP *fhttp); bool load_uint32(const char *path_name, uint32_t *value); bool load_player_context(PlayerContext *player_context); bool set_player_context(); // save the json_data and enemy_data to separate files bool separate_world_data(char *id, FuriString *world_data);