storage.h 705 B

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  1. #pragma once
  2. #include <game/player.h>
  3. #include <game/game.h>
  4. #include <flip_world.h>
  5. #include <flip_storage/storage.h>
  6. bool save_uint32(const char *path_name, uint32_t value);
  7. bool save_player_context(PlayerContext *player_context);
  8. bool save_player_context_api(PlayerContext *player_context, FlipperHTTP *fhttp);
  9. bool websocket_player_context(PlayerContext *player_context, FlipperHTTP *fhttp);
  10. bool remove_player_from_lobby(FlipperHTTP *fhttp);
  11. bool load_uint32(const char *path_name, uint32_t *value);
  12. bool load_player_context(PlayerContext *player_context);
  13. bool set_player_context();
  14. // save the json_data and enemy_data to separate files
  15. bool separate_world_data(char *id, FuriString *world_data);