@@ -4,9 +4,9 @@
#include <game/game.h>
#include "engine/sensors/imu.h"
-#define MAX_ENEMIES 10
-#define MAX_LEVELS 10
-#define MAX_NPCS 10
+#define MAX_ENEMIES 5
+#define MAX_LEVELS 5
+#define MAX_NPCS 5
// EntityContext definition
typedef struct