hid_ptt.c 8.2 KB

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  1. #include "hid_ptt.h"
  2. #include <gui/elements.h>
  3. #include "../hid.h"
  4. #include "../views.h"
  5. #include "hid_icons.h"
  6. #define TAG "HidPtt"
  7. struct HidPtt {
  8. View* view;
  9. Hid* hid;
  10. };
  11. typedef struct {
  12. bool left_pressed;
  13. bool up_pressed;
  14. bool right_pressed;
  15. bool down_pressed;
  16. bool ok_pressed;
  17. bool back_pressed;
  18. bool connected;
  19. HidTransport transport;
  20. } HidPttModel;
  21. static void hid_ptt_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  22. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  23. if(dir == CanvasDirectionBottomToTop) {
  24. canvas_draw_line(canvas, x, y + 6, x, y - 1);
  25. } else if(dir == CanvasDirectionTopToBottom) {
  26. canvas_draw_line(canvas, x, y - 6, x, y + 1);
  27. } else if(dir == CanvasDirectionRightToLeft) {
  28. canvas_draw_line(canvas, x + 6, y, x - 1, y);
  29. } else if(dir == CanvasDirectionLeftToRight) {
  30. canvas_draw_line(canvas, x - 6, y, x + 1, y);
  31. }
  32. }
  33. static void hid_ptt_draw_callback(Canvas* canvas, void* context) {
  34. furi_assert(context);
  35. HidPttModel* model = context;
  36. // Header
  37. canvas_set_font(canvas, FontPrimary);
  38. if(model->transport == HidTransportBle) {
  39. if(model->connected) {
  40. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  41. } else {
  42. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  43. }
  44. elements_multiline_text_aligned(canvas, 20, 3, AlignLeft, AlignTop, "Ptt");
  45. } else {
  46. elements_multiline_text_aligned(canvas, 12, 3, AlignLeft, AlignTop, "Ptt");
  47. }
  48. canvas_draw_icon(canvas, 2, 18, &I_Pin_back_arrow_10x8);
  49. canvas_set_font(canvas, FontSecondary);
  50. elements_multiline_text_aligned(canvas, 15, 19, AlignLeft, AlignTop, "Hold to exit");
  51. const uint8_t x_2 = 23;
  52. const uint8_t x_1 = 2;
  53. const uint8_t x_3 = 44;
  54. const uint8_t y_1 = 44;
  55. const uint8_t y_2 = 65;
  56. // Up
  57. canvas_draw_icon(canvas, x_2, y_1, &I_Button_18x18);
  58. if(model->up_pressed) {
  59. elements_slightly_rounded_box(canvas, x_2 + 3, y_1 + 2, 13, 13);
  60. canvas_set_color(canvas, ColorWhite);
  61. }
  62. hid_ptt_draw_arrow(canvas, x_2 + 9, y_1 + 6, CanvasDirectionBottomToTop);
  63. canvas_set_color(canvas, ColorBlack);
  64. // Down
  65. canvas_draw_icon(canvas, x_2, y_2, &I_Button_18x18);
  66. if(model->down_pressed) {
  67. elements_slightly_rounded_box(canvas, x_2 + 3, y_2 + 2, 13, 13);
  68. canvas_set_color(canvas, ColorWhite);
  69. }
  70. hid_ptt_draw_arrow(canvas, x_2 + 9, y_2 + 10, CanvasDirectionTopToBottom);
  71. canvas_set_color(canvas, ColorBlack);
  72. // Left
  73. canvas_draw_icon(canvas, x_1, y_2, &I_Button_18x18);
  74. if(model->left_pressed) {
  75. elements_slightly_rounded_box(canvas, x_1 + 3, y_2 + 2, 13, 13);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. hid_ptt_draw_arrow(canvas, x_1 + 7, y_2 + 8, CanvasDirectionRightToLeft);
  79. canvas_set_color(canvas, ColorBlack);
  80. // Right
  81. canvas_draw_icon(canvas, x_3, y_2, &I_Button_18x18);
  82. if(model->right_pressed) {
  83. elements_slightly_rounded_box(canvas, x_3 + 3, y_2 + 2, 13, 13);
  84. canvas_set_color(canvas, ColorWhite);
  85. }
  86. hid_ptt_draw_arrow(canvas, x_3 + 11, y_2 + 8, CanvasDirectionLeftToRight);
  87. canvas_set_color(canvas, ColorBlack);
  88. // Ok
  89. canvas_draw_icon(canvas, 2, 86, &I_Space_60x18);
  90. if(model->ok_pressed) {
  91. elements_slightly_rounded_box(canvas, 5, 88, 55, 13);
  92. canvas_set_color(canvas, ColorWhite);
  93. }
  94. canvas_draw_icon(canvas, 11, 90, &I_Ok_btn_9x9);
  95. elements_multiline_text_aligned(canvas, 26, 98, AlignLeft, AlignBottom, "Space");
  96. canvas_set_color(canvas, ColorBlack);
  97. // Back
  98. canvas_draw_icon(canvas, 2, 107, &I_Space_60x18);
  99. if(model->back_pressed) {
  100. elements_slightly_rounded_box(canvas, 5, 109, 55, 13);
  101. canvas_set_color(canvas, ColorWhite);
  102. }
  103. canvas_draw_icon(canvas, 11, 111, &I_Pin_back_arrow_10x8);
  104. elements_multiline_text_aligned(canvas, 26, 119, AlignLeft, AlignBottom, "Back");
  105. }
  106. static void hid_ptt_process(HidPtt* hid_ptt, InputEvent* event) {
  107. with_view_model(
  108. hid_ptt->view,
  109. HidPttModel * model,
  110. {
  111. if(event->type == InputTypePress) {
  112. if(event->key == InputKeyUp) {
  113. model->up_pressed = true;
  114. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_UP_ARROW);
  115. } else if(event->key == InputKeyDown) {
  116. model->down_pressed = true;
  117. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_DOWN_ARROW);
  118. } else if(event->key == InputKeyLeft) {
  119. model->left_pressed = true;
  120. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_LEFT_ARROW);
  121. } else if(event->key == InputKeyRight) {
  122. model->right_pressed = true;
  123. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_RIGHT_ARROW);
  124. } else if(event->key == InputKeyOk) {
  125. model->ok_pressed = true;
  126. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_SPACEBAR);
  127. } else if(event->key == InputKeyBack) {
  128. model->back_pressed = true;
  129. }
  130. } else if(event->type == InputTypeRelease) {
  131. if(event->key == InputKeyUp) {
  132. model->up_pressed = false;
  133. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_UP_ARROW);
  134. } else if(event->key == InputKeyDown) {
  135. model->down_pressed = false;
  136. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_DOWN_ARROW);
  137. } else if(event->key == InputKeyLeft) {
  138. model->left_pressed = false;
  139. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_LEFT_ARROW);
  140. } else if(event->key == InputKeyRight) {
  141. model->right_pressed = false;
  142. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_RIGHT_ARROW);
  143. } else if(event->key == InputKeyOk) {
  144. model->ok_pressed = false;
  145. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_SPACEBAR);
  146. } else if(event->key == InputKeyBack) {
  147. model->back_pressed = false;
  148. }
  149. } else if(event->type == InputTypeShort) {
  150. if(event->key == InputKeyBack) {
  151. hid_hal_keyboard_press(hid_ptt->hid, HID_KEYBOARD_DELETE);
  152. hid_hal_keyboard_release(hid_ptt->hid, HID_KEYBOARD_DELETE);
  153. hid_hal_consumer_key_press(hid_ptt->hid, HID_CONSUMER_AC_BACK);
  154. hid_hal_consumer_key_release(hid_ptt->hid, HID_CONSUMER_AC_BACK);
  155. }
  156. } else if(event->type == InputTypeLong && event->key == InputKeyLeft) {
  157. model->left_pressed = false;
  158. hid_hal_keyboard_release_all(hid_ptt->hid);
  159. view_dispatcher_switch_to_view(hid_ptt->hid->view_dispatcher, HidViewSubmenu);
  160. }
  161. },
  162. true);
  163. }
  164. static bool hid_ptt_input_callback(InputEvent* event, void* context) {
  165. furi_assert(context);
  166. HidPtt* hid_ptt = context;
  167. bool consumed = true;
  168. hid_ptt_process(hid_ptt, event);
  169. return consumed;
  170. }
  171. HidPtt* hid_ptt_alloc(Hid* hid) {
  172. HidPtt* hid_ptt = malloc(sizeof(HidPtt));
  173. hid_ptt->view = view_alloc();
  174. hid_ptt->hid = hid;
  175. view_set_context(hid_ptt->view, hid_ptt);
  176. view_allocate_model(hid_ptt->view, ViewModelTypeLocking, sizeof(HidPttModel));
  177. view_set_draw_callback(hid_ptt->view, hid_ptt_draw_callback);
  178. view_set_input_callback(hid_ptt->view, hid_ptt_input_callback);
  179. view_set_orientation(hid_ptt->view, ViewOrientationVerticalFlip);
  180. with_view_model(
  181. hid_ptt->view, HidPttModel * model, { model->transport = hid->transport; }, true);
  182. return hid_ptt;
  183. }
  184. void hid_ptt_free(HidPtt* hid_ptt) {
  185. furi_assert(hid_ptt);
  186. view_free(hid_ptt->view);
  187. free(hid_ptt);
  188. }
  189. View* hid_ptt_get_view(HidPtt* hid_ptt) {
  190. furi_assert(hid_ptt);
  191. return hid_ptt->view;
  192. }
  193. void hid_ptt_set_connected_status(HidPtt* hid_ptt, bool connected) {
  194. furi_assert(hid_ptt);
  195. with_view_model(
  196. hid_ptt->view, HidPttModel * model, { model->connected = connected; }, true);
  197. }