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- #include "flipper.h"
- #include "app_state.h"
- #include "scenes.h"
- #include "scene_main_menu.h"
- #include "scene_edit.h"
- /** collection of all scene on_enter handlers */
- void (*const resistors_scene_on_enter_handlers[])(void*) = {
- resistors_main_menu_scene_on_enter,
- resistors_edit_scene_on_enter};
- /** collection of all scene on event handlers */
- bool (*const resistors_scene_on_event_handlers[])(void*, SceneManagerEvent) = {
- resistors_main_menu_scene_on_event,
- resistors_edit_scene_on_event};
- /** collection of all scene on exit handlers */
- void (*const resistors_scene_on_exit_handlers[])(void*) = {
- resistors_main_menu_scene_on_exit,
- resistors_edit_scene_on_exit};
- /** collection of all on_enter, on_event, on_exit handlers */
- const SceneManagerHandlers resistors_scene_manager_handlers = {
- .on_enter_handlers = resistors_scene_on_enter_handlers,
- .on_event_handlers = resistors_scene_on_event_handlers,
- .on_exit_handlers = resistors_scene_on_exit_handlers,
- .scene_num = ResistorsSceneCount};
- /* callbacks */
- /** custom event handler */
- bool resistors_custom_callback(void* context, uint32_t custom_event) {
- furi_assert(context);
- App* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, custom_event);
- }
- bool resistors_back_event_callback(void* context) {
- furi_assert(context);
- App* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
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