#include "flipper.h" #include "app_state.h" #include "scenes.h" #include "scene_main_menu.h" #include "scene_edit.h" /** collection of all scene on_enter handlers */ void (*const resistors_scene_on_enter_handlers[])(void*) = { resistors_main_menu_scene_on_enter, resistors_edit_scene_on_enter}; /** collection of all scene on event handlers */ bool (*const resistors_scene_on_event_handlers[])(void*, SceneManagerEvent) = { resistors_main_menu_scene_on_event, resistors_edit_scene_on_event}; /** collection of all scene on exit handlers */ void (*const resistors_scene_on_exit_handlers[])(void*) = { resistors_main_menu_scene_on_exit, resistors_edit_scene_on_exit}; /** collection of all on_enter, on_event, on_exit handlers */ const SceneManagerHandlers resistors_scene_manager_handlers = { .on_enter_handlers = resistors_scene_on_enter_handlers, .on_event_handlers = resistors_scene_on_event_handlers, .on_exit_handlers = resistors_scene_on_exit_handlers, .scene_num = ResistorsSceneCount}; /* callbacks */ /** custom event handler */ bool resistors_custom_callback(void* context, uint32_t custom_event) { furi_assert(context); App* app = context; return scene_manager_handle_custom_event(app->scene_manager, custom_event); } bool resistors_back_event_callback(void* context) { furi_assert(context); App* app = context; return scene_manager_handle_back_event(app->scene_manager); }