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SG f8f1e9aea2 Engine: simple level-entity system 2 years ago
clock_timer.c af5faccd3d Periodic timer: simple than never 2 years ago
clock_timer.h af5faccd3d Periodic timer: simple than never 2 years ago
director.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
director.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
director_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
engine.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
entity.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
entity.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
entity_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 years ago
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 years ago
level.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
level.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
main.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
sprite.c 54d49307f0 Sprite: check that sprite is loaded 2 years ago
sprite.h 0ee6802adf BMP loader 2 years ago