uhf_scene_file_select.c 810 B

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  1. // #include "../uhf_app_i.h"
  2. // void uhf_scene_file_select_on_enter(void* context) {
  3. // UHFApp* uhf_app = context;
  4. // // Process file_select return
  5. // uhf_device_set_loading_callback(uhf_app->dev, uhf_app_show_loading_popup, uhf_app);
  6. // if(uhf_file_select(uhf_app->dev)) {
  7. // scene_manager_next_scene(uhf_app->scene_manager, UHFSceneSavedMenu);
  8. // } else {
  9. // scene_manager_search_and_switch_to_previous_scene(uhf_app->scene_manager, UHFSceneStart);
  10. // }
  11. // uhf_device_set_loading_callback(uhf_app->dev, NULL, uhf_app);
  12. // }
  13. // bool uhf_scene_file_select_on_event(void* context, SceneManagerEvent event) {
  14. // UNUSED(context);
  15. // UNUSED(event);
  16. // return false;
  17. // }
  18. // void uhf_scene_file_select_on_exit(void* context) {
  19. // UNUSED(context);
  20. // }