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- #include "game/icon.h"
- static void icon_collision(Entity *self, Entity *other, GameManager *manager, void *context)
- {
- UNUSED(manager);
- UNUSED(self);
- IconContext *icon_ctx = (IconContext *)context;
- if (!icon_ctx)
- {
- FURI_LOG_E("Game", "Icon context is NULL");
- return;
- }
- if (entity_description_get(other) == &player_desc)
- {
- PlayerContext *player = (PlayerContext *)entity_context_get(other);
- if (player)
- {
- Vector pos = entity_pos_get(other);
- // Bounce back by 2
- pos.x -= player->dx * 2;
- pos.y -= player->dy * 2;
- entity_pos_set(other, pos);
- // Reset movement to prevent re-collision
- player->dx = 0;
- player->dy = 0;
- }
- }
- }
- static void icon_render(Entity *self, GameManager *manager, Canvas *canvas, void *context)
- {
- UNUSED(manager);
- IconContext *icon_ctx = (IconContext *)context;
- if (!icon_ctx)
- {
- FURI_LOG_E("Game", "Icon context is NULL");
- return;
- }
- Vector pos = entity_pos_get(self);
- // Draw the icon, centered
- canvas_draw_icon(
- canvas,
- pos.x - camera_x - icon_ctx->width / 2,
- pos.y - camera_y - icon_ctx->height / 2,
- icon_ctx->icon);
- }
- static void icon_start(Entity *self, GameManager *manager, void *context)
- {
- UNUSED(manager);
- IconContext *icon_ctx_self = (IconContext *)context;
- if (!icon_ctx_self)
- {
- FURI_LOG_E("Game", "Icon context self is NULL");
- return;
- }
- IconContext *icon_ctx = entity_context_get(self);
- if (!icon_ctx)
- {
- FURI_LOG_E("Game", "Icon context is NULL");
- return;
- }
- IconContext *loaded_data = get_icon_context(g_temp_spawn_name);
- if (!loaded_data)
- {
- FURI_LOG_E("Game", "Failed to find icon data for %s", g_temp_spawn_name);
- return;
- }
- icon_ctx_self->icon = loaded_data->icon;
- icon_ctx_self->width = loaded_data->width;
- icon_ctx_self->height = loaded_data->height;
- icon_ctx->icon = loaded_data->icon;
- icon_ctx->width = loaded_data->width;
- icon_ctx->height = loaded_data->height;
- Vector pos = entity_pos_get(self);
- pos.x += icon_ctx_self->width / 2;
- pos.y += icon_ctx_self->height / 2;
- entity_pos_set(self, pos);
- entity_collider_add_circle(
- self,
- (icon_ctx_self->width + icon_ctx_self->height) / 4);
- free(loaded_data);
- }
- // -------------- Stop callback --------------
- static void icon_free(Entity *self, GameManager *manager, void *context)
- {
- UNUSED(self);
- UNUSED(manager);
- UNUSED(context);
- if (context)
- {
- free(context);
- }
- }
- // -------------- Entity description --------------
- const EntityDescription icon_desc = {
- .start = icon_start,
- .stop = icon_free,
- .update = NULL,
- .render = icon_render,
- .collision = icon_collision,
- .event = NULL,
- .context_size = sizeof(IconContext),
- };
- static IconContext *icon_generic_alloc(const char *id, const Icon *icon, uint8_t width, uint8_t height)
- {
- IconContext *ctx = malloc(sizeof(IconContext));
- if (!ctx)
- {
- FURI_LOG_E("Game", "Failed to allocate IconContext");
- return NULL;
- }
- snprintf(ctx->id, sizeof(ctx->id), "%s", id);
- ctx->icon = icon;
- ctx->width = width;
- ctx->height = height;
- return ctx;
- }
- IconContext *get_icon_context(const char *name)
- {
- if (strcmp(name, "earth") == 0)
- {
- return icon_generic_alloc("earth", &I_icon_earth_15x16, 15, 16);
- }
- else if (strcmp(name, "home") == 0)
- {
- return icon_generic_alloc("home", &I_icon_home_15x16, 15, 16);
- }
- else if (strcmp(name, "house") == 0)
- {
- return icon_generic_alloc("house", &I_icon_house_48x32px, 48, 32);
- }
- else if (strcmp(name, "house_3d") == 0)
- {
- return icon_generic_alloc("house_3d", &I_icon_house_3d_34x45px, 34, 45);
- }
- else if (strcmp(name, "info") == 0)
- {
- return icon_generic_alloc("info", &I_icon_info_15x16, 15, 16);
- }
- else if (strcmp(name, "man") == 0)
- {
- return icon_generic_alloc("man", &I_icon_man_7x16, 7, 16);
- }
- else if (strcmp(name, "plant") == 0)
- {
- return icon_generic_alloc("plant", &I_icon_plant_16x16, 16, 16);
- }
- else if (strcmp(name, "plant_fern") == 0)
- {
- return icon_generic_alloc("plant_fern", &I_icon_plant_fern_18x16px, 18, 16);
- }
- else if (strcmp(name, "plant_pointy") == 0)
- {
- return icon_generic_alloc("plant_pointy", &I_icon_plant_pointy_13x16px, 13, 16);
- }
- else if (strcmp(name, "tree") == 0)
- {
- return icon_generic_alloc("tree", &I_icon_tree_16x16, 16, 16);
- }
- else if (strcmp(name, "tree_29x30") == 0)
- {
- return icon_generic_alloc("tree_29x30", &I_icon_tree_29x30px, 29, 30);
- }
- else if (strcmp(name, "tree_48x48") == 0)
- {
- return icon_generic_alloc("tree_48x48", &I_icon_tree_48x48px, 48, 48);
- }
- else if (strcmp(name, "woman") == 0)
- {
- return icon_generic_alloc("woman", &I_icon_woman_9x16, 9, 16);
- }
- else if (strcmp(name, "chest_closed") == 0)
- {
- return icon_generic_alloc("chest_closed", &I_icon_chest_closed_16x13px, 16, 13);
- }
- else if (strcmp(name, "chest_open") == 0)
- {
- return icon_generic_alloc("chest_open", &I_icon_chest_open_16x16px, 16, 16);
- }
- else if (strcmp(name, "fence") == 0)
- {
- return icon_generic_alloc("fence", &I_icon_fence_16x8px, 16, 8);
- }
- else if (strcmp(name, "fence_end") == 0)
- {
- return icon_generic_alloc("fence_end", &I_icon_fence_end_16x8px, 16, 8);
- }
- else if (strcmp(name, "fence_vertical_end") == 0)
- {
- return icon_generic_alloc("fence_vertical_end", &I_icon_fence_vertical_end_6x8px, 6, 8);
- }
- else if (strcmp(name, "fence_vertical_start") == 0)
- {
- return icon_generic_alloc("fence_vertical_start", &I_icon_fence_vertical_start_6x15px, 6, 15);
- }
- else if (strcmp(name, "flower") == 0)
- {
- return icon_generic_alloc("flower", &I_icon_flower_16x16, 16, 16);
- }
- else if (strcmp(name, "lake_bottom") == 0)
- {
- return icon_generic_alloc("lake_bottom", &I_icon_lake_bottom_31x12px, 31, 12);
- }
- else if (strcmp(name, "lake_bottom_left") == 0)
- {
- return icon_generic_alloc("lake_bottom_left", &I_icon_lake_bottom_left_24x22px, 24, 22);
- }
- else if (strcmp(name, "lake_bottom_right") == 0)
- {
- return icon_generic_alloc("lake_bottom_right", &I_icon_lake_bottom_right_24x22px, 24, 22);
- }
- else if (strcmp(name, "lake_left") == 0)
- {
- return icon_generic_alloc("lake_left", &I_icon_lake_left_11x31px, 11, 31);
- }
- else if (strcmp(name, "lake_right") == 0)
- {
- // Assuming 11x31
- return icon_generic_alloc("lake_right", &I_icon_lake_right_11x31, 11, 31);
- }
- else if (strcmp(name, "lake_top") == 0)
- {
- return icon_generic_alloc("lake_top", &I_icon_lake_top_31x12px, 31, 12);
- }
- else if (strcmp(name, "lake_top_left") == 0)
- {
- return icon_generic_alloc("lake_top_left", &I_icon_lake_top_left_24x22px, 24, 22);
- }
- else if (strcmp(name, "lake_top_right") == 0)
- {
- return icon_generic_alloc("lake_top_right", &I_icon_lake_top_right_24x22px, 24, 22);
- }
- else if (strcmp(name, "rock_large") == 0)
- {
- return icon_generic_alloc("rock_large", &I_icon_rock_large_18x19px, 18, 19);
- }
- else if (strcmp(name, "rock_medium") == 0)
- {
- return icon_generic_alloc("rock_medium", &I_icon_rock_medium_16x14px, 16, 14);
- }
- else if (strcmp(name, "rock_small") == 0)
- {
- return icon_generic_alloc("rock_small", &I_icon_rock_small_10x8px, 10, 8);
- }
- // If no match is found
- FURI_LOG_E("Game", "Icon not found: %s", name);
- return NULL;
- }
- const char *icon_get_id(const Icon *icon)
- {
- if (icon == &I_icon_earth_15x16)
- {
- return "earth";
- }
- else if (icon == &I_icon_home_15x16)
- {
- return "home";
- }
- else if (icon == &I_icon_house_48x32px)
- {
- return "house";
- }
- else if (icon == &I_icon_house_3d_34x45px)
- {
- return "house_3d";
- }
- else if (icon == &I_icon_info_15x16)
- {
- return "info";
- }
- else if (icon == &I_icon_man_7x16)
- {
- return "man";
- }
- else if (icon == &I_icon_plant_16x16)
- {
- return "plant";
- }
- else if (icon == &I_icon_plant_fern_18x16px)
- {
- return "plant_fern";
- }
- else if (icon == &I_icon_plant_pointy_13x16px)
- {
- return "plant_pointy";
- }
- else if (icon == &I_icon_tree_16x16)
- {
- return "tree";
- }
- else if (icon == &I_icon_tree_29x30px)
- {
- return "tree_29x30";
- }
- else if (icon == &I_icon_tree_48x48px)
- {
- return "tree_48x48";
- }
- else if (icon == &I_icon_woman_9x16)
- {
- return "woman";
- }
- else if (icon == &I_icon_chest_closed_16x13px)
- {
- return "chest_closed";
- }
- else if (icon == &I_icon_chest_open_16x16px)
- {
- return "chest_open";
- }
- else if (icon == &I_icon_fence_16x8px)
- {
- return "fence";
- }
- else if (icon == &I_icon_fence_end_16x8px)
- {
- return "fence_end";
- }
- else if (icon == &I_icon_fence_vertical_end_6x8px)
- {
- return "fence_vertical_end";
- }
- else if (icon == &I_icon_fence_vertical_start_6x15px)
- {
- return "fence_vertical_start";
- }
- else if (icon == &I_icon_flower_16x16)
- {
- return "flower";
- }
- else if (icon == &I_icon_lake_bottom_31x12px)
- {
- return "lake_bottom";
- }
- else if (icon == &I_icon_lake_bottom_left_24x22px)
- {
- return "lake_bottom_left";
- }
- else if (icon == &I_icon_lake_bottom_right_24x22px)
- {
- return "lake_bottom_right";
- }
- else if (icon == &I_icon_lake_left_11x31px)
- {
- return "lake_left";
- }
- else if (icon == &I_icon_lake_right_11x31)
- {
- return "lake_right";
- }
- else if (icon == &I_icon_lake_top_31x12px)
- {
- return "lake_top";
- }
- else if (icon == &I_icon_lake_top_left_24x22px)
- {
- return "lake_top_left";
- }
- else if (icon == &I_icon_lake_top_right_24x22px)
- {
- return "lake_top_right";
- }
- else if (icon == &I_icon_rock_large_18x19px)
- {
- return "rock_large";
- }
- else if (icon == &I_icon_rock_medium_16x14px)
- {
- return "rock_medium";
- }
- else if (icon == &I_icon_rock_small_10x8px)
- {
- return "rock_small";
- }
- // If no match is found
- FURI_LOG_E("Game", "Icon ID not found for given icon pointer.");
- return NULL;
- }
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