#include "game/icon.h" static void icon_collision(Entity *self, Entity *other, GameManager *manager, void *context) { UNUSED(manager); UNUSED(self); IconContext *icon_ctx = (IconContext *)context; if (!icon_ctx) { FURI_LOG_E("Game", "Icon context is NULL"); return; } if (entity_description_get(other) == &player_desc) { PlayerContext *player = (PlayerContext *)entity_context_get(other); if (player) { Vector pos = entity_pos_get(other); // Bounce back by 2 pos.x -= player->dx * 2; pos.y -= player->dy * 2; entity_pos_set(other, pos); // Reset movement to prevent re-collision player->dx = 0; player->dy = 0; } } } static void icon_render(Entity *self, GameManager *manager, Canvas *canvas, void *context) { UNUSED(manager); IconContext *icon_ctx = (IconContext *)context; if (!icon_ctx) { FURI_LOG_E("Game", "Icon context is NULL"); return; } Vector pos = entity_pos_get(self); // Draw the icon, centered canvas_draw_icon( canvas, pos.x - camera_x - icon_ctx->width / 2, pos.y - camera_y - icon_ctx->height / 2, icon_ctx->icon); } static void icon_start(Entity *self, GameManager *manager, void *context) { UNUSED(manager); IconContext *icon_ctx_self = (IconContext *)context; if (!icon_ctx_self) { FURI_LOG_E("Game", "Icon context self is NULL"); return; } IconContext *icon_ctx = entity_context_get(self); if (!icon_ctx) { FURI_LOG_E("Game", "Icon context is NULL"); return; } IconContext *loaded_data = get_icon_context(g_temp_spawn_name); if (!loaded_data) { FURI_LOG_E("Game", "Failed to find icon data for %s", g_temp_spawn_name); return; } icon_ctx_self->icon = loaded_data->icon; icon_ctx_self->width = loaded_data->width; icon_ctx_self->height = loaded_data->height; icon_ctx->icon = loaded_data->icon; icon_ctx->width = loaded_data->width; icon_ctx->height = loaded_data->height; Vector pos = entity_pos_get(self); pos.x += icon_ctx_self->width / 2; pos.y += icon_ctx_self->height / 2; entity_pos_set(self, pos); entity_collider_add_circle( self, (icon_ctx_self->width + icon_ctx_self->height) / 4); free(loaded_data); } // -------------- Stop callback -------------- static void icon_free(Entity *self, GameManager *manager, void *context) { UNUSED(self); UNUSED(manager); UNUSED(context); if (context) { free(context); } } // -------------- Entity description -------------- const EntityDescription icon_desc = { .start = icon_start, .stop = icon_free, .update = NULL, .render = icon_render, .collision = icon_collision, .event = NULL, .context_size = sizeof(IconContext), }; static IconContext *icon_generic_alloc(const char *id, const Icon *icon, uint8_t width, uint8_t height) { IconContext *ctx = malloc(sizeof(IconContext)); if (!ctx) { FURI_LOG_E("Game", "Failed to allocate IconContext"); return NULL; } snprintf(ctx->id, sizeof(ctx->id), "%s", id); ctx->icon = icon; ctx->width = width; ctx->height = height; return ctx; } IconContext *get_icon_context(const char *name) { if (strcmp(name, "earth") == 0) { return icon_generic_alloc("earth", &I_icon_earth_15x16, 15, 16); } else if (strcmp(name, "home") == 0) { return icon_generic_alloc("home", &I_icon_home_15x16, 15, 16); } else if (strcmp(name, "house") == 0) { return icon_generic_alloc("house", &I_icon_house_48x32px, 48, 32); } else if (strcmp(name, "house_3d") == 0) { return icon_generic_alloc("house_3d", &I_icon_house_3d_34x45px, 34, 45); } else if (strcmp(name, "info") == 0) { return icon_generic_alloc("info", &I_icon_info_15x16, 15, 16); } else if (strcmp(name, "man") == 0) { return icon_generic_alloc("man", &I_icon_man_7x16, 7, 16); } else if (strcmp(name, "plant") == 0) { return icon_generic_alloc("plant", &I_icon_plant_16x16, 16, 16); } else if (strcmp(name, "plant_fern") == 0) { return icon_generic_alloc("plant_fern", &I_icon_plant_fern_18x16px, 18, 16); } else if (strcmp(name, "plant_pointy") == 0) { return icon_generic_alloc("plant_pointy", &I_icon_plant_pointy_13x16px, 13, 16); } else if (strcmp(name, "tree") == 0) { return icon_generic_alloc("tree", &I_icon_tree_16x16, 16, 16); } else if (strcmp(name, "tree_29x30") == 0) { return icon_generic_alloc("tree_29x30", &I_icon_tree_29x30px, 29, 30); } else if (strcmp(name, "tree_48x48") == 0) { return icon_generic_alloc("tree_48x48", &I_icon_tree_48x48px, 48, 48); } else if (strcmp(name, "woman") == 0) { return icon_generic_alloc("woman", &I_icon_woman_9x16, 9, 16); } else if (strcmp(name, "chest_closed") == 0) { return icon_generic_alloc("chest_closed", &I_icon_chest_closed_16x13px, 16, 13); } else if (strcmp(name, "chest_open") == 0) { return icon_generic_alloc("chest_open", &I_icon_chest_open_16x16px, 16, 16); } else if (strcmp(name, "fence") == 0) { return icon_generic_alloc("fence", &I_icon_fence_16x8px, 16, 8); } else if (strcmp(name, "fence_end") == 0) { return icon_generic_alloc("fence_end", &I_icon_fence_end_16x8px, 16, 8); } else if (strcmp(name, "fence_vertical_end") == 0) { return icon_generic_alloc("fence_vertical_end", &I_icon_fence_vertical_end_6x8px, 6, 8); } else if (strcmp(name, "fence_vertical_start") == 0) { return icon_generic_alloc("fence_vertical_start", &I_icon_fence_vertical_start_6x15px, 6, 15); } else if (strcmp(name, "flower") == 0) { return icon_generic_alloc("flower", &I_icon_flower_16x16, 16, 16); } else if (strcmp(name, "lake_bottom") == 0) { return icon_generic_alloc("lake_bottom", &I_icon_lake_bottom_31x12px, 31, 12); } else if (strcmp(name, "lake_bottom_left") == 0) { return icon_generic_alloc("lake_bottom_left", &I_icon_lake_bottom_left_24x22px, 24, 22); } else if (strcmp(name, "lake_bottom_right") == 0) { return icon_generic_alloc("lake_bottom_right", &I_icon_lake_bottom_right_24x22px, 24, 22); } else if (strcmp(name, "lake_left") == 0) { return icon_generic_alloc("lake_left", &I_icon_lake_left_11x31px, 11, 31); } else if (strcmp(name, "lake_right") == 0) { // Assuming 11x31 return icon_generic_alloc("lake_right", &I_icon_lake_right_11x31, 11, 31); } else if (strcmp(name, "lake_top") == 0) { return icon_generic_alloc("lake_top", &I_icon_lake_top_31x12px, 31, 12); } else if (strcmp(name, "lake_top_left") == 0) { return icon_generic_alloc("lake_top_left", &I_icon_lake_top_left_24x22px, 24, 22); } else if (strcmp(name, "lake_top_right") == 0) { return icon_generic_alloc("lake_top_right", &I_icon_lake_top_right_24x22px, 24, 22); } else if (strcmp(name, "rock_large") == 0) { return icon_generic_alloc("rock_large", &I_icon_rock_large_18x19px, 18, 19); } else if (strcmp(name, "rock_medium") == 0) { return icon_generic_alloc("rock_medium", &I_icon_rock_medium_16x14px, 16, 14); } else if (strcmp(name, "rock_small") == 0) { return icon_generic_alloc("rock_small", &I_icon_rock_small_10x8px, 10, 8); } // If no match is found FURI_LOG_E("Game", "Icon not found: %s", name); return NULL; } const char *icon_get_id(const Icon *icon) { if (icon == &I_icon_earth_15x16) { return "earth"; } else if (icon == &I_icon_home_15x16) { return "home"; } else if (icon == &I_icon_house_48x32px) { return "house"; } else if (icon == &I_icon_house_3d_34x45px) { return "house_3d"; } else if (icon == &I_icon_info_15x16) { return "info"; } else if (icon == &I_icon_man_7x16) { return "man"; } else if (icon == &I_icon_plant_16x16) { return "plant"; } else if (icon == &I_icon_plant_fern_18x16px) { return "plant_fern"; } else if (icon == &I_icon_plant_pointy_13x16px) { return "plant_pointy"; } else if (icon == &I_icon_tree_16x16) { return "tree"; } else if (icon == &I_icon_tree_29x30px) { return "tree_29x30"; } else if (icon == &I_icon_tree_48x48px) { return "tree_48x48"; } else if (icon == &I_icon_woman_9x16) { return "woman"; } else if (icon == &I_icon_chest_closed_16x13px) { return "chest_closed"; } else if (icon == &I_icon_chest_open_16x16px) { return "chest_open"; } else if (icon == &I_icon_fence_16x8px) { return "fence"; } else if (icon == &I_icon_fence_end_16x8px) { return "fence_end"; } else if (icon == &I_icon_fence_vertical_end_6x8px) { return "fence_vertical_end"; } else if (icon == &I_icon_fence_vertical_start_6x15px) { return "fence_vertical_start"; } else if (icon == &I_icon_flower_16x16) { return "flower"; } else if (icon == &I_icon_lake_bottom_31x12px) { return "lake_bottom"; } else if (icon == &I_icon_lake_bottom_left_24x22px) { return "lake_bottom_left"; } else if (icon == &I_icon_lake_bottom_right_24x22px) { return "lake_bottom_right"; } else if (icon == &I_icon_lake_left_11x31px) { return "lake_left"; } else if (icon == &I_icon_lake_right_11x31) { return "lake_right"; } else if (icon == &I_icon_lake_top_31x12px) { return "lake_top"; } else if (icon == &I_icon_lake_top_left_24x22px) { return "lake_top_left"; } else if (icon == &I_icon_lake_top_right_24x22px) { return "lake_top_right"; } else if (icon == &I_icon_rock_large_18x19px) { return "rock_large"; } else if (icon == &I_icon_rock_medium_16x14px) { return "rock_medium"; } else if (icon == &I_icon_rock_small_10x8px) { return "rock_small"; } // If no match is found FURI_LOG_E("Game", "Icon ID not found for given icon pointer."); return NULL; }