Skorpionm dfdc33b076 SubGhz: add protocol Holtek (#1214) 3 yıl önce
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compiled 37bd0d546a [FL-2517, FL-2518, FL-2523] Updater UI overhaul (#1196) 3 yıl önce
dolphin 7ed5b9053a Assets: update URL (#1148) 3 yıl önce
icons 37bd0d546a [FL-2517, FL-2518, FL-2523] Updater UI overhaul (#1196) 3 yıl önce
protobuf @ 0ad90705b9 827e30aa5a [FL-2468] Reboot to update with RPC (#1122) 3 yıl önce
resources f5175e1388 Music player rework (#1189) 3 yıl önce
unit_tests dfdc33b076 SubGhz: add protocol Holtek (#1214) 3 yıl önce
.gitignore 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 yıl önce
Makefile 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 yıl önce
ReadMe.md 76221021ec Assets: update compile steps for docker-compose (#1181) 3 yıl önce
assets.mk 57312961e8 [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 3 yıl önce
copro.mk 7ce305fca3 [FL-2269] Core2 OTA (#1144) 3 yıl önce

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Compiling with Docker-Compose

docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.