wii_anal_keys.h 537 B

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  1. #ifndef WII_ANAL_KEYS_H_
  2. #define WII_ANAL_KEYS_H_
  3. //============================================================================= ========================================
  4. // Function prototypes
  5. //
  6. #include <stdbool.h> // bool
  7. typedef struct eventMsg eventMsg_t;
  8. typedef struct state state_t;
  9. typedef enum scene scene_t;
  10. void sceneSet(state_t* const state, const scene_t scene);
  11. bool key_calib(const eventMsg_t* const msg, state_t* const state);
  12. bool evKey(const eventMsg_t* const msg, state_t* const state);
  13. #endif //WII_ANAL_KEYS_H_