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- #ifndef WII_ANAL_KEYS_H_
- #define WII_ANAL_KEYS_H_
- //============================================================================= ========================================
- // Function prototypes
- //
- #include <stdbool.h> // bool
- typedef struct eventMsg eventMsg_t;
- typedef struct state state_t;
- typedef enum scene scene_t;
- void sceneSet(state_t* const state, const scene_t scene);
- bool key_calib(const eventMsg_t* const msg, state_t* const state);
- bool evKey(const eventMsg_t* const msg, state_t* const state);
- #endif //WII_ANAL_KEYS_H_
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