#ifndef WII_ANAL_KEYS_H_ #define WII_ANAL_KEYS_H_ //============================================================================= ======================================== // Function prototypes // #include // bool typedef struct eventMsg eventMsg_t; typedef struct state state_t; typedef enum scene scene_t; void sceneSet(state_t* const state, const scene_t scene); bool key_calib(const eventMsg_t* const msg, state_t* const state); bool evKey(const eventMsg_t* const msg, state_t* const state); #endif //WII_ANAL_KEYS_H_