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- #include "../types/common.h"
- #include "../config/app/config.h"
- #include "scene_director.h"
- #include "scenes/authenticate/totp_scene_authenticate.h"
- #include "scenes/generate_token/totp_scene_generate_token.h"
- #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
- #include "scenes/add_new_token/totp_scene_add_new_token.h"
- #endif
- #include "scenes/token_menu/totp_scene_token_menu.h"
- #include "scenes/app_settings/totp_app_settings.h"
- #include "scenes/standby/standby.h"
- void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene) {
- totp_scene_director_deactivate_active_scene(plugin_state);
- switch(scene) {
- case TotpSceneGenerateToken:
- totp_scene_generate_token_activate(plugin_state);
- break;
- case TotpSceneAuthentication:
- totp_scene_authenticate_activate(plugin_state);
- break;
- #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
- case TotpSceneAddNewToken:
- totp_scene_add_new_token_activate(plugin_state);
- break;
- #endif
- case TotpSceneTokenMenu:
- totp_scene_token_menu_activate(plugin_state);
- break;
- case TotpSceneAppSettings:
- totp_scene_app_settings_activate(plugin_state);
- break;
- case TotpSceneNone:
- case TotpSceneStandby:
- break;
- default:
- break;
- }
- plugin_state->current_scene = scene;
- }
- void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
- Scene current_scene = plugin_state->current_scene;
- plugin_state->current_scene = TotpSceneNone;
- switch(current_scene) {
- case TotpSceneGenerateToken:
- totp_scene_generate_token_deactivate(plugin_state);
- break;
- case TotpSceneAuthentication:
- totp_scene_authenticate_deactivate(plugin_state);
- break;
- #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
- case TotpSceneAddNewToken:
- totp_scene_add_new_token_deactivate(plugin_state);
- break;
- #endif
- case TotpSceneTokenMenu:
- totp_scene_token_menu_deactivate(plugin_state);
- break;
- case TotpSceneAppSettings:
- totp_scene_app_settings_deactivate(plugin_state);
- break;
- case TotpSceneNone:
- case TotpSceneStandby:
- break;
- default:
- break;
- }
- }
- void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
- switch(plugin_state->current_scene) {
- case TotpSceneGenerateToken:
- totp_scene_generate_token_render(canvas, plugin_state);
- break;
- case TotpSceneAuthentication:
- totp_scene_authenticate_render(canvas, plugin_state);
- break;
- #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
- case TotpSceneAddNewToken:
- totp_scene_add_new_token_render(canvas, plugin_state);
- break;
- #endif
- case TotpSceneTokenMenu:
- totp_scene_token_menu_render(canvas, plugin_state);
- break;
- case TotpSceneAppSettings:
- totp_scene_app_settings_render(canvas, plugin_state);
- break;
- case TotpSceneNone:
- break;
- case TotpSceneStandby:
- totp_scene_standby_render(canvas);
- break;
- default:
- break;
- }
- }
- bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
- bool processing = true;
- switch(plugin_state->current_scene) {
- case TotpSceneGenerateToken:
- processing = totp_scene_generate_token_handle_event(event, plugin_state);
- break;
- case TotpSceneAuthentication:
- processing = totp_scene_authenticate_handle_event(event, plugin_state);
- break;
- #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
- case TotpSceneAddNewToken:
- processing = totp_scene_add_new_token_handle_event(event, plugin_state);
- break;
- #endif
- case TotpSceneTokenMenu:
- processing = totp_scene_token_menu_handle_event(event, plugin_state);
- break;
- case TotpSceneAppSettings:
- processing = totp_scene_app_settings_handle_event(event, plugin_state);
- break;
- case TotpSceneNone:
- case TotpSceneStandby:
- break;
- default:
- break;
- }
- return processing;
- }
- void totp_scene_director_force_redraw(PluginState* const plugin_state) {
- PluginEvent event = {.type = EventForceRedraw};
- furi_message_queue_put(plugin_state->event_queue, &event, FuriWaitForever);
- }
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