scene_director.c 4.2 KB

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  1. #include "../types/common.h"
  2. #include "../config/app/config.h"
  3. #include "scene_director.h"
  4. #include "scenes/authenticate/totp_scene_authenticate.h"
  5. #include "scenes/generate_token/totp_scene_generate_token.h"
  6. #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
  7. #include "scenes/add_new_token/totp_scene_add_new_token.h"
  8. #endif
  9. #include "scenes/token_menu/totp_scene_token_menu.h"
  10. #include "scenes/app_settings/totp_app_settings.h"
  11. #include "scenes/standby/standby.h"
  12. void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene) {
  13. totp_scene_director_deactivate_active_scene(plugin_state);
  14. switch(scene) {
  15. case TotpSceneGenerateToken:
  16. totp_scene_generate_token_activate(plugin_state);
  17. break;
  18. case TotpSceneAuthentication:
  19. totp_scene_authenticate_activate(plugin_state);
  20. break;
  21. #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
  22. case TotpSceneAddNewToken:
  23. totp_scene_add_new_token_activate(plugin_state);
  24. break;
  25. #endif
  26. case TotpSceneTokenMenu:
  27. totp_scene_token_menu_activate(plugin_state);
  28. break;
  29. case TotpSceneAppSettings:
  30. totp_scene_app_settings_activate(plugin_state);
  31. break;
  32. case TotpSceneNone:
  33. case TotpSceneStandby:
  34. break;
  35. default:
  36. break;
  37. }
  38. plugin_state->current_scene = scene;
  39. }
  40. void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
  41. Scene current_scene = plugin_state->current_scene;
  42. plugin_state->current_scene = TotpSceneNone;
  43. switch(current_scene) {
  44. case TotpSceneGenerateToken:
  45. totp_scene_generate_token_deactivate(plugin_state);
  46. break;
  47. case TotpSceneAuthentication:
  48. totp_scene_authenticate_deactivate(plugin_state);
  49. break;
  50. #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
  51. case TotpSceneAddNewToken:
  52. totp_scene_add_new_token_deactivate(plugin_state);
  53. break;
  54. #endif
  55. case TotpSceneTokenMenu:
  56. totp_scene_token_menu_deactivate(plugin_state);
  57. break;
  58. case TotpSceneAppSettings:
  59. totp_scene_app_settings_deactivate(plugin_state);
  60. break;
  61. case TotpSceneNone:
  62. case TotpSceneStandby:
  63. break;
  64. default:
  65. break;
  66. }
  67. }
  68. void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
  69. switch(plugin_state->current_scene) {
  70. case TotpSceneGenerateToken:
  71. totp_scene_generate_token_render(canvas, plugin_state);
  72. break;
  73. case TotpSceneAuthentication:
  74. totp_scene_authenticate_render(canvas, plugin_state);
  75. break;
  76. #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
  77. case TotpSceneAddNewToken:
  78. totp_scene_add_new_token_render(canvas, plugin_state);
  79. break;
  80. #endif
  81. case TotpSceneTokenMenu:
  82. totp_scene_token_menu_render(canvas, plugin_state);
  83. break;
  84. case TotpSceneAppSettings:
  85. totp_scene_app_settings_render(canvas, plugin_state);
  86. break;
  87. case TotpSceneNone:
  88. break;
  89. case TotpSceneStandby:
  90. totp_scene_standby_render(canvas);
  91. break;
  92. default:
  93. break;
  94. }
  95. }
  96. bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
  97. bool processing = true;
  98. switch(plugin_state->current_scene) {
  99. case TotpSceneGenerateToken:
  100. processing = totp_scene_generate_token_handle_event(event, plugin_state);
  101. break;
  102. case TotpSceneAuthentication:
  103. processing = totp_scene_authenticate_handle_event(event, plugin_state);
  104. break;
  105. #ifdef TOTP_UI_ADD_NEW_TOKEN_ENABLED
  106. case TotpSceneAddNewToken:
  107. processing = totp_scene_add_new_token_handle_event(event, plugin_state);
  108. break;
  109. #endif
  110. case TotpSceneTokenMenu:
  111. processing = totp_scene_token_menu_handle_event(event, plugin_state);
  112. break;
  113. case TotpSceneAppSettings:
  114. processing = totp_scene_app_settings_handle_event(event, plugin_state);
  115. break;
  116. case TotpSceneNone:
  117. case TotpSceneStandby:
  118. break;
  119. default:
  120. break;
  121. }
  122. return processing;
  123. }
  124. void totp_scene_director_force_redraw(PluginState* const plugin_state) {
  125. PluginEvent event = {.type = EventForceRedraw};
  126. furi_message_queue_put(plugin_state->event_queue, &event, FuriWaitForever);
  127. }