seader_scene_save_name.c 3.1 KB

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  1. #include "../seader_i.h"
  2. #include <lib/toolbox/name_generator.h>
  3. #include <gui/modules/validators.h>
  4. #include <toolbox/path.h>
  5. #define TAG "SeaderSceneSaveName"
  6. void seader_scene_save_name_text_input_callback(void* context) {
  7. Seader* seader = context;
  8. view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderCustomEventTextInputDone);
  9. }
  10. void seader_scene_save_name_on_enter(void* context) {
  11. Seader* seader = context;
  12. // Setup view
  13. TextInput* text_input = seader->text_input;
  14. bool cred_name_empty = false;
  15. if(!strcmp(seader->credential->name, "")) {
  16. name_generator_make_random(seader->text_store, sizeof(seader->text_store));
  17. cred_name_empty = true;
  18. } else {
  19. seader_text_store_set(seader, seader->credential->name);
  20. }
  21. text_input_set_header_text(text_input, "Name the credential");
  22. text_input_set_result_callback(
  23. text_input,
  24. seader_scene_save_name_text_input_callback,
  25. seader,
  26. seader->text_store,
  27. SEADER_CRED_NAME_MAX_LEN,
  28. cred_name_empty);
  29. FuriString* folder_path = furi_string_alloc();
  30. if(furi_string_end_with(seader->credential->load_path, SEADER_APP_EXTENSION)) {
  31. path_extract_dirname(furi_string_get_cstr(seader->credential->load_path), folder_path);
  32. } else {
  33. furi_string_set(folder_path, STORAGE_APP_DATA_PATH_PREFIX);
  34. }
  35. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  36. furi_string_get_cstr(folder_path), SEADER_APP_EXTENSION, seader->credential->name);
  37. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  38. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewTextInput);
  39. furi_string_free(folder_path);
  40. }
  41. bool seader_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  42. Seader* seader = context;
  43. bool consumed = false;
  44. if(event.type == SceneManagerEventTypeCustom) {
  45. if(event.event == SeaderCustomEventTextInputDone) {
  46. if(seader->credential->save_format == SeaderCredentialSaveFormatAgnostic &&
  47. strcmp(seader->credential->name, "") != 0) {
  48. FURI_LOG_D(TAG, "Delete existing named credential [%s]", seader->credential->name);
  49. seader_credential_delete(seader->credential, true);
  50. }
  51. strlcpy(seader->credential->name, seader->text_store, strlen(seader->text_store) + 1);
  52. if(seader_credential_save(seader->credential, seader->text_store)) {
  53. scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveSuccess);
  54. consumed = true;
  55. } else {
  56. consumed = scene_manager_search_and_switch_to_previous_scene(
  57. seader->scene_manager, SeaderSceneSamPresent);
  58. }
  59. }
  60. }
  61. return consumed;
  62. }
  63. void seader_scene_save_name_on_exit(void* context) {
  64. Seader* seader = context;
  65. // Clear view
  66. void* validator_context = text_input_get_validator_callback_context(seader->text_input);
  67. text_input_set_validator(seader->text_input, NULL, NULL);
  68. validator_is_file_free(validator_context);
  69. text_input_reset(seader->text_input);
  70. }