#include "../seader_i.h" #include #include #include #define TAG "SeaderSceneSaveName" void seader_scene_save_name_text_input_callback(void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderCustomEventTextInputDone); } void seader_scene_save_name_on_enter(void* context) { Seader* seader = context; // Setup view TextInput* text_input = seader->text_input; bool cred_name_empty = false; if(!strcmp(seader->credential->name, "")) { name_generator_make_random(seader->text_store, sizeof(seader->text_store)); cred_name_empty = true; } else { seader_text_store_set(seader, seader->credential->name); } text_input_set_header_text(text_input, "Name the credential"); text_input_set_result_callback( text_input, seader_scene_save_name_text_input_callback, seader, seader->text_store, SEADER_CRED_NAME_MAX_LEN, cred_name_empty); FuriString* folder_path = furi_string_alloc(); if(furi_string_end_with(seader->credential->load_path, SEADER_APP_EXTENSION)) { path_extract_dirname(furi_string_get_cstr(seader->credential->load_path), folder_path); } else { furi_string_set(folder_path, STORAGE_APP_DATA_PATH_PREFIX); } ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(folder_path), SEADER_APP_EXTENSION, seader->credential->name); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewTextInput); furi_string_free(folder_path); } bool seader_scene_save_name_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SeaderCustomEventTextInputDone) { if(seader->credential->save_format == SeaderCredentialSaveFormatAgnostic && strcmp(seader->credential->name, "") != 0) { FURI_LOG_D(TAG, "Delete existing named credential [%s]", seader->credential->name); seader_credential_delete(seader->credential, true); } strlcpy(seader->credential->name, seader->text_store, strlen(seader->text_store) + 1); if(seader_credential_save(seader->credential, seader->text_store)) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveSuccess); consumed = true; } else { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); } } } return consumed; } void seader_scene_save_name_on_exit(void* context) { Seader* seader = context; // Clear view void* validator_context = text_input_get_validator_callback_context(seader->text_input); text_input_set_validator(seader->text_input, NULL, NULL); validator_is_file_free(validator_context); text_input_reset(seader->text_input); }