seader_scene_sam_missing.c 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexDetectSam,
  4. SubmenuIndexSaved,
  5. };
  6. void seader_scene_sam_missing_submenu_callback(void* context, uint32_t index) {
  7. Seader* seader = context;
  8. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  9. }
  10. void seader_scene_sam_missing_on_enter(void* context) {
  11. Seader* seader = context;
  12. Submenu* submenu = seader->submenu;
  13. submenu_add_item(
  14. submenu,
  15. "No SAM: Retry",
  16. SubmenuIndexDetectSam,
  17. seader_scene_sam_missing_submenu_callback,
  18. seader);
  19. submenu_add_item(
  20. submenu, "Saved", SubmenuIndexSaved, seader_scene_sam_missing_submenu_callback, seader);
  21. submenu_set_selected_item(
  22. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  23. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  24. }
  25. bool seader_scene_sam_missing_on_event(void* context, SceneManagerEvent event) {
  26. Seader* seader = context;
  27. bool consumed = false;
  28. if(event.type == SceneManagerEventTypeCustom) {
  29. if(event.event == SubmenuIndexDetectSam) {
  30. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  31. consumed = true;
  32. } else if(event.event == SubmenuIndexSaved) {
  33. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  34. consumed = true;
  35. } else if(event.event == SeaderWorkerEventSamPresent) {
  36. scene_manager_next_scene(seader->scene_manager, SeaderSceneSamPresent);
  37. consumed = true;
  38. }
  39. } else if(event.type == SceneManagerEventTypeBack) {
  40. scene_manager_stop(seader->scene_manager);
  41. view_dispatcher_stop(seader->view_dispatcher);
  42. consumed = true;
  43. }
  44. return consumed;
  45. }
  46. void seader_scene_sam_missing_on_exit(void* context) {
  47. Seader* seader = context;
  48. submenu_reset(seader->submenu);
  49. }