#include "../seader_i.h" enum SubmenuIndex { SubmenuIndexDetectSam, SubmenuIndexSaved, }; void seader_scene_sam_missing_submenu_callback(void* context, uint32_t index) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, index); } void seader_scene_sam_missing_on_enter(void* context) { Seader* seader = context; Submenu* submenu = seader->submenu; submenu_add_item( submenu, "No SAM: Retry", SubmenuIndexDetectSam, seader_scene_sam_missing_submenu_callback, seader); submenu_add_item( submenu, "Saved", SubmenuIndexSaved, seader_scene_sam_missing_submenu_callback, seader); submenu_set_selected_item( submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent)); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu); } bool seader_scene_sam_missing_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexDetectSam) { scene_manager_next_scene(seader->scene_manager, SeaderSceneStart); consumed = true; } else if(event.event == SubmenuIndexSaved) { scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect); consumed = true; } else if(event.event == SeaderWorkerEventSamPresent) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSamPresent); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { scene_manager_stop(seader->scene_manager); view_dispatcher_stop(seader->view_dispatcher); consumed = true; } return consumed; } void seader_scene_sam_missing_on_exit(void* context) { Seader* seader = context; submenu_reset(seader->submenu); }