seader_scene_sam_info.c 1.7 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. #define TAG "SeaderSamInfoScene"
  4. void seader_scene_sam_info_widget_callback(GuiButtonType result, InputType type, void* context) {
  5. Seader* seader = context;
  6. if(type == InputTypeShort) {
  7. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  8. }
  9. }
  10. void seader_scene_sam_info_on_enter(void* context) {
  11. Seader* seader = context;
  12. SeaderWorker* seader_worker = seader->worker;
  13. Widget* widget = seader->widget;
  14. FuriString* fw_str = furi_string_alloc();
  15. furi_string_cat_printf(
  16. fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]);
  17. widget_add_button_element(
  18. seader->widget, GuiButtonTypeLeft, "Back", seader_scene_sam_info_widget_callback, seader);
  19. widget_add_string_element(
  20. widget, 64, 5, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(fw_str));
  21. furi_string_free(fw_str);
  22. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  23. }
  24. bool seader_scene_sam_info_on_event(void* context, SceneManagerEvent event) {
  25. Seader* seader = context;
  26. bool consumed = false;
  27. if(event.type == SceneManagerEventTypeCustom) {
  28. if(event.event == GuiButtonTypeLeft) {
  29. consumed = scene_manager_previous_scene(seader->scene_manager);
  30. }
  31. } else if(event.type == SceneManagerEventTypeBack) {
  32. consumed = scene_manager_search_and_switch_to_previous_scene(
  33. seader->scene_manager, SeaderSceneSamPresent);
  34. }
  35. return consumed;
  36. }
  37. void seader_scene_sam_info_on_exit(void* context) {
  38. Seader* seader = context;
  39. // Clear views
  40. widget_reset(seader->widget);
  41. }