#include "../seader_i.h" #include #define TAG "SeaderSamInfoScene" void seader_scene_sam_info_widget_callback(GuiButtonType result, InputType type, void* context) { Seader* seader = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(seader->view_dispatcher, result); } } void seader_scene_sam_info_on_enter(void* context) { Seader* seader = context; SeaderWorker* seader_worker = seader->worker; Widget* widget = seader->widget; FuriString* fw_str = furi_string_alloc(); furi_string_cat_printf( fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]); widget_add_button_element( seader->widget, GuiButtonTypeLeft, "Back", seader_scene_sam_info_widget_callback, seader); widget_add_string_element( widget, 64, 5, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(fw_str)); furi_string_free(fw_str); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget); } bool seader_scene_sam_info_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = scene_manager_previous_scene(seader->scene_manager); } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); } return consumed; } void seader_scene_sam_info_on_exit(void* context) { Seader* seader = context; // Clear views widget_reset(seader->widget); }