seader_scene_delete.c 1.8 KB

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  1. #include "../seader_i.h"
  2. void seader_scene_delete_widget_callback(GuiButtonType result, InputType type, void* context) {
  3. Seader* seader = context;
  4. if(type == InputTypeShort) {
  5. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  6. }
  7. }
  8. void seader_scene_delete_on_enter(void* context) {
  9. Seader* seader = context;
  10. // Setup Custom Widget view
  11. char temp_str[64];
  12. snprintf(temp_str, sizeof(temp_str), "\e#Delete %s?\e#", seader->credential->name);
  13. widget_add_text_box_element(
  14. seader->widget, 0, 0, 128, 23, AlignCenter, AlignCenter, temp_str, false);
  15. widget_add_button_element(
  16. seader->widget, GuiButtonTypeLeft, "Back", seader_scene_delete_widget_callback, seader);
  17. widget_add_button_element(
  18. seader->widget, GuiButtonTypeRight, "Delete", seader_scene_delete_widget_callback, seader);
  19. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  20. }
  21. bool seader_scene_delete_on_event(void* context, SceneManagerEvent event) {
  22. Seader* seader = context;
  23. bool consumed = false;
  24. if(event.type == SceneManagerEventTypeCustom) {
  25. if(event.event == GuiButtonTypeLeft) {
  26. return scene_manager_previous_scene(seader->scene_manager);
  27. } else if(event.event == GuiButtonTypeRight) {
  28. if(seader_credential_delete(seader->credential, true)) {
  29. scene_manager_next_scene(seader->scene_manager, SeaderSceneDeleteSuccess);
  30. } else {
  31. scene_manager_search_and_switch_to_previous_scene(
  32. seader->scene_manager, SeaderSceneStart);
  33. }
  34. consumed = true;
  35. }
  36. }
  37. return consumed;
  38. }
  39. void seader_scene_delete_on_exit(void* context) {
  40. Seader* seader = context;
  41. widget_reset(seader->widget);
  42. }