#include "../seader_i.h" void seader_scene_delete_widget_callback(GuiButtonType result, InputType type, void* context) { Seader* seader = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(seader->view_dispatcher, result); } } void seader_scene_delete_on_enter(void* context) { Seader* seader = context; // Setup Custom Widget view char temp_str[64]; snprintf(temp_str, sizeof(temp_str), "\e#Delete %s?\e#", seader->credential->name); widget_add_text_box_element( seader->widget, 0, 0, 128, 23, AlignCenter, AlignCenter, temp_str, false); widget_add_button_element( seader->widget, GuiButtonTypeLeft, "Back", seader_scene_delete_widget_callback, seader); widget_add_button_element( seader->widget, GuiButtonTypeRight, "Delete", seader_scene_delete_widget_callback, seader); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget); } bool seader_scene_delete_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { return scene_manager_previous_scene(seader->scene_manager); } else if(event.event == GuiButtonTypeRight) { if(seader_credential_delete(seader->credential, true)) { scene_manager_next_scene(seader->scene_manager, SeaderSceneDeleteSuccess); } else { scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneStart); } consumed = true; } } return consumed; } void seader_scene_delete_on_exit(void* context) { Seader* seader = context; widget_reset(seader->widget); }