scenes.c 1.7 KB

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  1. #include "quac.h"
  2. #include "scenes.h"
  3. #include "scene_items.h"
  4. #include "scene_settings.h"
  5. #include "scene_action_settings.h"
  6. #include "scene_action_rename.h"
  7. #include "scene_action_create_group.h"
  8. #include "scene_action_ir_list.h"
  9. #include "scene_about.h"
  10. // define handler callbacks - order must match appScenes enum!
  11. void (*const app_on_enter_handlers[])(void* context) = {
  12. scene_items_on_enter,
  13. scene_settings_on_enter,
  14. scene_action_settings_on_enter,
  15. scene_action_rename_on_enter,
  16. scene_action_create_group_on_enter,
  17. scene_action_ir_list_on_enter,
  18. scene_about_on_enter,
  19. };
  20. bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = {
  21. scene_items_on_event,
  22. scene_settings_on_event,
  23. scene_action_settings_on_event,
  24. scene_action_rename_on_event,
  25. scene_action_create_group_on_event,
  26. scene_action_ir_list_on_event,
  27. scene_about_on_event,
  28. };
  29. void (*const app_on_exit_handlers[])(void* context) = {
  30. scene_items_on_exit,
  31. scene_settings_on_exit,
  32. scene_action_settings_on_exit,
  33. scene_action_rename_on_exit,
  34. scene_action_create_group_on_exit,
  35. scene_action_ir_list_on_exit,
  36. scene_about_on_exit,
  37. };
  38. const SceneManagerHandlers app_scene_handlers = {
  39. .on_enter_handlers = app_on_enter_handlers,
  40. .on_event_handlers = app_on_event_handlers,
  41. .on_exit_handlers = app_on_exit_handlers,
  42. .scene_num = QScene_count};
  43. bool app_scene_custom_callback(void* context, uint32_t custom_event_id) {
  44. App* app = context;
  45. return scene_manager_handle_custom_event(app->scene_manager, custom_event_id);
  46. }
  47. bool app_back_event_callback(void* context) {
  48. App* app = context;
  49. return scene_manager_handle_back_event(app->scene_manager);
  50. }