#include "quac.h" #include "scenes.h" #include "scene_items.h" #include "scene_settings.h" #include "scene_action_settings.h" #include "scene_action_rename.h" #include "scene_action_create_group.h" #include "scene_action_ir_list.h" #include "scene_about.h" // define handler callbacks - order must match appScenes enum! void (*const app_on_enter_handlers[])(void* context) = { scene_items_on_enter, scene_settings_on_enter, scene_action_settings_on_enter, scene_action_rename_on_enter, scene_action_create_group_on_enter, scene_action_ir_list_on_enter, scene_about_on_enter, }; bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = { scene_items_on_event, scene_settings_on_event, scene_action_settings_on_event, scene_action_rename_on_event, scene_action_create_group_on_event, scene_action_ir_list_on_event, scene_about_on_event, }; void (*const app_on_exit_handlers[])(void* context) = { scene_items_on_exit, scene_settings_on_exit, scene_action_settings_on_exit, scene_action_rename_on_exit, scene_action_create_group_on_exit, scene_action_ir_list_on_exit, scene_about_on_exit, }; const SceneManagerHandlers app_scene_handlers = { .on_enter_handlers = app_on_enter_handlers, .on_event_handlers = app_on_event_handlers, .on_exit_handlers = app_on_exit_handlers, .scene_num = QScene_count}; bool app_scene_custom_callback(void* context, uint32_t custom_event_id) { App* app = context; return scene_manager_handle_custom_event(app->scene_manager, custom_event_id); } bool app_back_event_callback(void* context) { App* app = context; return scene_manager_handle_back_event(app->scene_manager); }