scene_settings.c 8.5 KB

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  1. #include <furi.h>
  2. #include <gui/view_dispatcher.h>
  3. #include <gui/scene_manager.h>
  4. #include <gui/modules/variable_item_list.h>
  5. #include <toolbox/value_index.h>
  6. #include "quac.h"
  7. #include "scenes.h"
  8. #include "scene_settings.h"
  9. #include "../quac_settings.h"
  10. #include <lib/toolbox/path.h>
  11. // Unfortunately, the VariableItemList does not provide a method to query the length
  12. // of the list. Since we intend to place "About" last, it would be convenient to
  13. // dynamically know it's list index for our on_event method. However, we'll need to
  14. // hardcode the value..
  15. // TODO: Figure out a better way to do this
  16. #define SCENE_SETTINGS_ABOUT 9 // 10 items in our Settings list, so last index is 9
  17. static const char* const layout_text[2] = {"Vert", "Horiz"};
  18. static const uint32_t layout_value[2] = {QUAC_APP_PORTRAIT, QUAC_APP_LANDSCAPE};
  19. static const char* const show_offon_text[2] = {"OFF", "ON"};
  20. static const uint32_t show_offon_value[2] = {false, true};
  21. #define V_DURATION_COUNT 8
  22. static const char* const duration_text[V_DURATION_COUNT] = {
  23. "500 ms",
  24. "1 sec",
  25. "1.5 sec",
  26. "2 sec",
  27. "2.5 sec",
  28. "3 sec",
  29. "5 sec",
  30. "10 sec",
  31. };
  32. static const uint32_t duration_value[V_DURATION_COUNT] = {
  33. 500,
  34. 1000,
  35. 1500,
  36. 2000,
  37. 2500,
  38. 3000,
  39. 5000,
  40. 10000,
  41. };
  42. static const char* const disabled_enabled_text[2] = {"Disabled", "Enabled"};
  43. static const uint32_t disabled_enabled_value[2] = {false, true};
  44. static void scene_settings_layout_changed(VariableItem* item) {
  45. App* app = variable_item_get_context(item);
  46. uint8_t index = variable_item_get_current_value_index(item);
  47. variable_item_set_current_value_text(item, layout_text[index]);
  48. app->settings.layout = layout_value[index];
  49. }
  50. static void scene_settings_show_icons_changed(VariableItem* item) {
  51. App* app = variable_item_get_context(item);
  52. uint8_t index = variable_item_get_current_value_index(item);
  53. variable_item_set_current_value_text(item, show_offon_text[index]);
  54. app->settings.show_icons = show_offon_value[index];
  55. }
  56. static void scene_settings_show_headers_changed(VariableItem* item) {
  57. App* app = variable_item_get_context(item);
  58. uint8_t index = variable_item_get_current_value_index(item);
  59. variable_item_set_current_value_text(item, show_offon_text[index]);
  60. app->settings.show_headers = show_offon_value[index];
  61. }
  62. static void scene_settings_subghz_duration_changed(VariableItem* item) {
  63. App* app = variable_item_get_context(item);
  64. uint8_t index = variable_item_get_current_value_index(item);
  65. variable_item_set_current_value_text(item, duration_text[index]);
  66. app->settings.subghz_duration = duration_value[index];
  67. }
  68. static void scene_settings_rfid_duration_changed(VariableItem* item) {
  69. App* app = variable_item_get_context(item);
  70. uint8_t index = variable_item_get_current_value_index(item);
  71. variable_item_set_current_value_text(item, duration_text[index]);
  72. app->settings.rfid_duration = duration_value[index];
  73. }
  74. static void scene_settings_nfc_duration_changed(VariableItem* item) {
  75. App* app = variable_item_get_context(item);
  76. uint8_t index = variable_item_get_current_value_index(item);
  77. variable_item_set_current_value_text(item, duration_text[index]);
  78. app->settings.nfc_duration = duration_value[index];
  79. }
  80. static void scene_settings_ibutton_duration_changed(VariableItem* item) {
  81. App* app = variable_item_get_context(item);
  82. uint8_t index = variable_item_get_current_value_index(item);
  83. variable_item_set_current_value_text(item, duration_text[index]);
  84. app->settings.ibutton_duration = duration_value[index];
  85. }
  86. static void scene_settings_ir_ext_changed(VariableItem* item) {
  87. App* app = variable_item_get_context(item);
  88. uint8_t index = variable_item_get_current_value_index(item);
  89. variable_item_set_current_value_text(item, disabled_enabled_text[index]);
  90. app->settings.ir_use_ext_module = disabled_enabled_value[index];
  91. }
  92. static void scene_settings_show_hidden_changed(VariableItem* item) {
  93. App* app = variable_item_get_context(item);
  94. uint8_t index = variable_item_get_current_value_index(item);
  95. variable_item_set_current_value_text(item, show_offon_text[index]);
  96. app->settings.show_hidden = show_offon_value[index];
  97. }
  98. static void scene_settings_enter_callback(void* context, uint32_t index) {
  99. App* app = context;
  100. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  101. }
  102. // For each scene, implement handler callbacks
  103. void scene_settings_on_enter(void* context) {
  104. App* app = context;
  105. VariableItemList* vil = app->vil_settings;
  106. variable_item_list_reset(vil);
  107. VariableItem* item;
  108. uint8_t value_index;
  109. item = variable_item_list_add(vil, "Layout", 2, scene_settings_layout_changed, app);
  110. value_index = value_index_uint32(app->settings.layout, layout_value, 2);
  111. variable_item_set_current_value_index(item, value_index);
  112. variable_item_set_current_value_text(item, layout_text[value_index]);
  113. item = variable_item_list_add(vil, "Show Icons", 2, scene_settings_show_icons_changed, app);
  114. value_index = value_index_uint32(app->settings.show_icons, show_offon_value, 2);
  115. variable_item_set_current_value_index(item, value_index);
  116. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  117. item =
  118. variable_item_list_add(vil, "Show Headers", 2, scene_settings_show_headers_changed, app);
  119. value_index = value_index_uint32(app->settings.show_headers, show_offon_value, 2);
  120. variable_item_set_current_value_index(item, value_index);
  121. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  122. item = variable_item_list_add(
  123. vil, "SubGhz Duration", V_DURATION_COUNT, scene_settings_subghz_duration_changed, app);
  124. value_index =
  125. value_index_uint32(app->settings.subghz_duration, duration_value, V_DURATION_COUNT);
  126. variable_item_set_current_value_index(item, value_index);
  127. variable_item_set_current_value_text(item, duration_text[value_index]);
  128. item = variable_item_list_add(
  129. vil, "RFID Duration", V_DURATION_COUNT, scene_settings_rfid_duration_changed, app);
  130. value_index =
  131. value_index_uint32(app->settings.rfid_duration, duration_value, V_DURATION_COUNT);
  132. variable_item_set_current_value_index(item, value_index);
  133. variable_item_set_current_value_text(item, duration_text[value_index]);
  134. item = variable_item_list_add(
  135. vil, "NFC Duration", V_DURATION_COUNT, scene_settings_nfc_duration_changed, app);
  136. value_index = value_index_uint32(app->settings.nfc_duration, duration_value, V_DURATION_COUNT);
  137. variable_item_set_current_value_index(item, value_index);
  138. variable_item_set_current_value_text(item, duration_text[value_index]);
  139. item = variable_item_list_add(
  140. vil, "iButton Duration", V_DURATION_COUNT, scene_settings_ibutton_duration_changed, app);
  141. value_index =
  142. value_index_uint32(app->settings.ibutton_duration, duration_value, V_DURATION_COUNT);
  143. variable_item_set_current_value_index(item, value_index);
  144. variable_item_set_current_value_text(item, duration_text[value_index]);
  145. item = variable_item_list_add(vil, "IR Ext Module", 2, scene_settings_ir_ext_changed, app);
  146. value_index = value_index_uint32(app->settings.ir_use_ext_module, disabled_enabled_value, 2);
  147. variable_item_set_current_value_index(item, value_index);
  148. variable_item_set_current_value_text(item, disabled_enabled_text[value_index]);
  149. item = variable_item_list_add(vil, "Show Hidden", 2, scene_settings_show_hidden_changed, app);
  150. value_index = value_index_uint32(app->settings.show_hidden, show_offon_value, 2);
  151. variable_item_set_current_value_index(item, value_index);
  152. variable_item_set_current_value_text(item, show_offon_text[value_index]);
  153. // Last item is always "About"
  154. item = variable_item_list_add(vil, "About", 1, NULL, NULL);
  155. variable_item_list_set_enter_callback(vil, scene_settings_enter_callback, app);
  156. view_dispatcher_switch_to_view(app->view_dispatcher, QView_Settings);
  157. }
  158. bool scene_settings_on_event(void* context, SceneManagerEvent event) {
  159. App* app = context;
  160. bool consumed = false;
  161. if(event.type == SceneManagerEventTypeCustom) {
  162. switch(event.event) {
  163. case SCENE_SETTINGS_ABOUT:
  164. consumed = true;
  165. scene_manager_next_scene(app->scene_manager, QScene_About);
  166. break;
  167. default:
  168. break;
  169. }
  170. }
  171. return consumed;
  172. }
  173. void scene_settings_on_exit(void* context) {
  174. App* app = context;
  175. VariableItemList* vil = app->vil_settings;
  176. variable_item_list_reset(vil);
  177. quac_save_settings(app);
  178. }