scene_items.h 321 B

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  1. #pragma once
  2. #include <gui/scene_manager.h>
  3. void scene_items_item_callback(void* context, int32_t index, InputType type);
  4. // For each scene, implement handler callbacks
  5. void scene_items_on_enter(void* context);
  6. bool scene_items_on_event(void* context, SceneManagerEvent event);
  7. void scene_items_on_exit(void* context);