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- #pragma once
- #include <gui/scene_manager.h>
- void scene_items_item_callback(void* context, int32_t index, InputType type);
- // For each scene, implement handler callbacks
- void scene_items_on_enter(void* context);
- bool scene_items_on_event(void* context, SceneManagerEvent event);
- void scene_items_on_exit(void* context);
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