settings.h 383 B

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  1. #pragma once
  2. typedef struct {
  3. bool sound_enabled;
  4. bool vibrate_enabled;
  5. bool led_enabled;
  6. bool debug_mode;
  7. int selected_setting;
  8. int max_settings;
  9. } PinballSettings;
  10. struct PinballApp;
  11. // Read game settings from .pinball0.conf
  12. void pinball_load_settings(PinballApp& pb);
  13. // Save game settings to .pinball0.conf
  14. void pinball_save_settings(PinballApp& pb);