#pragma once typedef struct { bool sound_enabled; bool vibrate_enabled; bool led_enabled; bool debug_mode; int selected_setting; int max_settings; } PinballSettings; struct PinballApp; // Read game settings from .pinball0.conf void pinball_load_settings(PinballApp& pb); // Save game settings to .pinball0.conf void pinball_save_settings(PinballApp& pb);