nfc_magic_scene_change_key.c 4.2 KB

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  1. #include "../nfc_magic_app_i.h"
  2. enum {
  3. NfcMagicSceneChangeKeyStateCardSearch,
  4. NfcMagicSceneChangeKeyStateCardFound,
  5. };
  6. NfcCommand nfc_mafic_scene_change_key_gen4_poller_callback(Gen4PollerEvent event, void* context) {
  7. NfcMagicApp* instance = context;
  8. furi_assert(event.data);
  9. NfcCommand command = NfcCommandContinue;
  10. if(event.type == Gen4PollerEventTypeCardDetected) {
  11. view_dispatcher_send_custom_event(
  12. instance->view_dispatcher, NfcMagicCustomEventCardDetected);
  13. } else if(event.type == Gen4PollerEventTypeRequestMode) {
  14. event.data->request_mode.mode = Gen4PollerModeSetPassword;
  15. } else if(event.type == Gen4PollerEventTypeRequestNewPassword) {
  16. event.data->request_password.password = instance->gen4_password_new;
  17. } else if(event.type == Gen4PollerEventTypeSuccess) {
  18. view_dispatcher_send_custom_event(
  19. instance->view_dispatcher, NfcMagicCustomEventWorkerSuccess);
  20. command = NfcCommandStop;
  21. } else if(event.type == Gen4PollerEventTypeFail) {
  22. view_dispatcher_send_custom_event(
  23. instance->view_dispatcher, NfcMagicCustomEventWorkerFail);
  24. command = NfcCommandStop;
  25. }
  26. return command;
  27. }
  28. static void nfc_magic_scene_change_key_setup_view(NfcMagicApp* instance) {
  29. Popup* popup = instance->popup;
  30. popup_reset(popup);
  31. uint32_t state =
  32. scene_manager_get_scene_state(instance->scene_manager, NfcMagicSceneChangeKey);
  33. if(state == NfcMagicSceneChangeKeyStateCardSearch) {
  34. popup_set_icon(instance->popup, 0, 8, &I_NFC_manual_60x50);
  35. popup_set_text(
  36. instance->popup, "Apply the\nsame card\nto the back", 128, 32, AlignRight, AlignCenter);
  37. } else {
  38. popup_set_icon(popup, 12, 23, &I_Loading_24);
  39. popup_set_header(popup, "Writing\nDon't move...", 52, 32, AlignLeft, AlignCenter);
  40. }
  41. view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewPopup);
  42. }
  43. void nfc_magic_scene_change_key_on_enter(void* context) {
  44. NfcMagicApp* instance = context;
  45. scene_manager_set_scene_state(
  46. instance->scene_manager, NfcMagicSceneChangeKey, NfcMagicSceneChangeKeyStateCardSearch);
  47. nfc_magic_scene_change_key_setup_view(instance);
  48. nfc_magic_app_blink_start(instance);
  49. instance->gen4_poller = gen4_poller_alloc(instance->nfc);
  50. gen4_poller_set_password(instance->gen4_poller, instance->gen4_password);
  51. gen4_poller_start(
  52. instance->gen4_poller, nfc_mafic_scene_change_key_gen4_poller_callback, instance);
  53. }
  54. bool nfc_magic_scene_change_key_on_event(void* context, SceneManagerEvent event) {
  55. NfcMagicApp* instance = context;
  56. bool consumed = false;
  57. if(event.type == SceneManagerEventTypeCustom) {
  58. if(event.event == NfcMagicCustomEventCardDetected) {
  59. scene_manager_set_scene_state(
  60. instance->scene_manager,
  61. NfcMagicSceneChangeKey,
  62. NfcMagicSceneChangeKeyStateCardFound);
  63. nfc_magic_scene_change_key_setup_view(instance);
  64. consumed = true;
  65. } else if(event.event == NfcMagicCustomEventCardLost) {
  66. scene_manager_set_scene_state(
  67. instance->scene_manager,
  68. NfcMagicSceneChangeKey,
  69. NfcMagicSceneChangeKeyStateCardSearch);
  70. nfc_magic_scene_change_key_setup_view(instance);
  71. consumed = true;
  72. } else if(event.event == NfcMagicCustomEventWorkerSuccess) {
  73. instance->gen4_password = instance->gen4_password_new;
  74. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneSuccess);
  75. consumed = true;
  76. } else if(event.event == NfcMagicCustomEventWorkerFail) {
  77. scene_manager_next_scene(instance->scene_manager, NfcMagicSceneChangeKeyFail);
  78. consumed = true;
  79. }
  80. }
  81. return consumed;
  82. }
  83. void nfc_magic_scene_change_key_on_exit(void* context) {
  84. NfcMagicApp* instance = context;
  85. gen4_poller_stop(instance->gen4_poller);
  86. gen4_poller_free(instance->gen4_poller);
  87. scene_manager_set_scene_state(
  88. instance->scene_manager, NfcMagicSceneChangeKey, NfcMagicSceneChangeKeyStateCardSearch);
  89. // Clear view
  90. popup_reset(instance->popup);
  91. nfc_magic_app_blink_stop(instance);
  92. }