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- #include "../minesweeper.h"
- #include "../views/minesweeper_game_screen.h"
- #include <input/input.h>
- void minesweeper_scene_game_screen_on_enter(void* context) {
- furi_assert(context);
- MineSweeperApp* app = context;
- furi_assert(app->game_screen);
- mine_sweeper_game_screen_set_context(app->game_screen, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, MineSweeperGameScreenView);
- }
- bool minesweeper_scene_game_screen_on_event(void* context, SceneManagerEvent event) {
- furi_assert(context);
- MineSweeperApp* app = context;
- bool consumed = false;
- // No custom scene events from mine sweeper view
- // Just check for back button to route to next screen
- if(event.type == SceneManagerEventTypeBack) {
- scene_manager_next_scene(app->scene_manager, MineSweeperSceneMenuScreen);
- consumed = true;
- }
- return consumed;
- }
- void minesweeper_scene_game_screen_on_exit(void* context) {
- furi_assert(context);
- MineSweeperApp* app = context;
- // Do not call reset function for mine sweeper module
- //unless you want to reset the state of the board
- UNUSED(app);
- }
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