#include "../minesweeper.h" #include "../views/minesweeper_game_screen.h" #include void minesweeper_scene_game_screen_on_enter(void* context) { furi_assert(context); MineSweeperApp* app = context; furi_assert(app->game_screen); mine_sweeper_game_screen_set_context(app->game_screen, app); view_dispatcher_switch_to_view(app->view_dispatcher, MineSweeperGameScreenView); } bool minesweeper_scene_game_screen_on_event(void* context, SceneManagerEvent event) { furi_assert(context); MineSweeperApp* app = context; bool consumed = false; // No custom scene events from mine sweeper view // Just check for back button to route to next screen if(event.type == SceneManagerEventTypeBack) { scene_manager_next_scene(app->scene_manager, MineSweeperSceneMenuScreen); consumed = true; } return consumed; } void minesweeper_scene_game_screen_on_exit(void* context) { furi_assert(context); MineSweeperApp* app = context; // Do not call reset function for mine sweeper module //unless you want to reset the state of the board UNUSED(app); }