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- #include "gba_cartridge_app.h"
- bool gba_cartridge_app_custom_event_callback(void* context, uint32_t event) {
- furi_assert(context);
- GBACartridge* app = context;
- return scene_manager_handle_custom_event(app->scene_manager, event);
- }
- void gba_cartridge_app_tick_event_callback(void* context) {
- furi_assert(context);
- GBACartridge* app = context;
- scene_manager_handle_tick_event(app->scene_manager);
- }
- //leave app if back button pressed
- bool gba_cartridge_app_navigation_event_callback(void* context) {
- furi_assert(context);
- GBACartridge* app = context;
- return scene_manager_handle_back_event(app->scene_manager);
- }
- GBACartridge* gba_cartridge_app_app_alloc() {
- GBACartridge* app = malloc(sizeof(GBACartridge));
- app->gui = furi_record_open(RECORD_GUI);
- app->storage = furi_record_open(RECORD_STORAGE);
- app->notification = furi_record_open(RECORD_NOTIFICATION);
- //Turn backlight on, believe me this makes testing your app easier
- notification_message(app->notification, &sequence_display_backlight_on);
- //Scene additions
- app->view_dispatcher = view_dispatcher_alloc();
- app->scene_manager = scene_manager_alloc(&gba_cartridge_scene_handlers, app);
- view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
- view_dispatcher_set_navigation_event_callback(
- app->view_dispatcher, gba_cartridge_app_navigation_event_callback);
- view_dispatcher_set_tick_event_callback(
- app->view_dispatcher, gba_cartridge_app_tick_event_callback, 100);
- view_dispatcher_set_custom_event_callback(
- app->view_dispatcher, gba_cartridge_app_custom_event_callback);
- app->submenu = variable_item_list_alloc();
- // Used for File Browser
- app->dialogs = furi_record_open(RECORD_DIALOGS);
- app->file_path = furi_string_alloc();
- app->uart = usart_init(app);
- app->lp_uart = lp_uart_init(app);
- view_dispatcher_add_view(
- app->view_dispatcher, GBACartridgeViewIdMenu, variable_item_list_get_view(app->submenu));
- app->gba_cartridge_startscreen = gba_cartridge_startscreen_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- GBACartridgeViewIdStartscreen,
- gba_cartridge_startscreen_get_view(app->gba_cartridge_startscreen));
- app->gba_cartridge_scene_1 = gba_cartridge_scene_1_alloc();
- view_dispatcher_add_view(
- app->view_dispatcher,
- GBACartridgeViewIdScene1,
- gba_cartridge_scene_1_get_view(app->gba_cartridge_scene_1));
- // Enable 5v
- // furi_hal_power_enable_otg();
- // furi_delay_ms(1);
- return app;
- }
- void gba_cartridge_app_app_free(GBACartridge* app) {
- furi_assert(app);
- // Views
- view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdMenu);
- view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdScene1);
- view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdStartscreen);
- variable_item_list_free(app->submenu);
- // View Dispatcher
- view_dispatcher_free(app->view_dispatcher);
- // Scene manager
- scene_manager_free(app->scene_manager);
- //
- uart_free(app->uart);
- uart_free(app->lp_uart);
- furi_record_close(RECORD_GUI);
- furi_record_close(RECORD_STORAGE);
- furi_record_close(RECORD_DIALOGS);
- app->gui = NULL;
- app->notification = NULL;
- app->storage = NULL;
- furi_string_free(app->file_path);
- //Remove whatever is left
- free(app);
- }
- int32_t gba_cartridge_app(void* p) {
- UNUSED(p);
- // Disable expansion protocol to avoid interference with UART Handle
- Expansion* expansion = furi_record_open(RECORD_EXPANSION);
- expansion_disable(expansion);
- GBACartridge* app = gba_cartridge_app_app_alloc();
- view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
- scene_manager_next_scene(
- app->scene_manager, GBACartridgeSceneStartscreen); //Start with start screen
- furi_hal_power_suppress_charge_enter();
- view_dispatcher_run(app->view_dispatcher);
- furi_hal_power_suppress_charge_exit();
- gba_cartridge_app_app_free(app);
- // Return previous state of expansion
- expansion_enable(expansion);
- furi_record_close(RECORD_EXPANSION);
- return 0;
- }
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