#include "gba_cartridge_app.h" bool gba_cartridge_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); GBACartridge* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } void gba_cartridge_app_tick_event_callback(void* context) { furi_assert(context); GBACartridge* app = context; scene_manager_handle_tick_event(app->scene_manager); } //leave app if back button pressed bool gba_cartridge_app_navigation_event_callback(void* context) { furi_assert(context); GBACartridge* app = context; return scene_manager_handle_back_event(app->scene_manager); } GBACartridge* gba_cartridge_app_app_alloc() { GBACartridge* app = malloc(sizeof(GBACartridge)); app->gui = furi_record_open(RECORD_GUI); app->storage = furi_record_open(RECORD_STORAGE); app->notification = furi_record_open(RECORD_NOTIFICATION); //Turn backlight on, believe me this makes testing your app easier notification_message(app->notification, &sequence_display_backlight_on); //Scene additions app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&gba_cartridge_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, gba_cartridge_app_navigation_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, gba_cartridge_app_tick_event_callback, 100); view_dispatcher_set_custom_event_callback( app->view_dispatcher, gba_cartridge_app_custom_event_callback); app->submenu = variable_item_list_alloc(); // Used for File Browser app->dialogs = furi_record_open(RECORD_DIALOGS); app->file_path = furi_string_alloc(); app->uart = usart_init(app); app->lp_uart = lp_uart_init(app); view_dispatcher_add_view( app->view_dispatcher, GBACartridgeViewIdMenu, variable_item_list_get_view(app->submenu)); app->gba_cartridge_startscreen = gba_cartridge_startscreen_alloc(); view_dispatcher_add_view( app->view_dispatcher, GBACartridgeViewIdStartscreen, gba_cartridge_startscreen_get_view(app->gba_cartridge_startscreen)); app->gba_cartridge_scene_1 = gba_cartridge_scene_1_alloc(); view_dispatcher_add_view( app->view_dispatcher, GBACartridgeViewIdScene1, gba_cartridge_scene_1_get_view(app->gba_cartridge_scene_1)); // Enable 5v // furi_hal_power_enable_otg(); // furi_delay_ms(1); return app; } void gba_cartridge_app_app_free(GBACartridge* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdMenu); view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdScene1); view_dispatcher_remove_view(app->view_dispatcher, GBACartridgeViewIdStartscreen); variable_item_list_free(app->submenu); // View Dispatcher view_dispatcher_free(app->view_dispatcher); // Scene manager scene_manager_free(app->scene_manager); // uart_free(app->uart); uart_free(app->lp_uart); furi_record_close(RECORD_GUI); furi_record_close(RECORD_STORAGE); furi_record_close(RECORD_DIALOGS); app->gui = NULL; app->notification = NULL; app->storage = NULL; furi_string_free(app->file_path); //Remove whatever is left free(app); } int32_t gba_cartridge_app(void* p) { UNUSED(p); // Disable expansion protocol to avoid interference with UART Handle Expansion* expansion = furi_record_open(RECORD_EXPANSION); expansion_disable(expansion); GBACartridge* app = gba_cartridge_app_app_alloc(); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene( app->scene_manager, GBACartridgeSceneStartscreen); //Start with start screen furi_hal_power_suppress_charge_enter(); view_dispatcher_run(app->view_dispatcher); furi_hal_power_suppress_charge_exit(); gba_cartridge_app_app_free(app); // Return previous state of expansion expansion_enable(expansion); furi_record_close(RECORD_EXPANSION); return 0; }