mag_scene_saved_menu.c 2.2 KB

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  1. #include "../mag_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEmulate,
  4. //SubmenuIndexEdit,
  5. SubmenuIndexDelete,
  6. SubmenuIndexInfo,
  7. };
  8. void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
  9. Mag* mag = context;
  10. view_dispatcher_send_custom_event(mag->view_dispatcher, index);
  11. }
  12. void mag_scene_saved_menu_on_enter(void* context) {
  13. Mag* mag = context;
  14. Submenu* submenu = mag->submenu;
  15. submenu_add_item(
  16. submenu, "Emulate", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
  17. //submenu_add_item(
  18. // submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
  19. submenu_add_item(
  20. submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
  21. submenu_add_item(
  22. submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
  23. submenu_set_selected_item(
  24. mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
  25. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
  26. }
  27. bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
  28. Mag* mag = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
  32. // TODO: replace with actual next scenes once built
  33. if(event.event == SubmenuIndexEmulate) {
  34. scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
  35. consumed = true;
  36. //} else if(event.event == SubmenuIndexEdit) {
  37. // scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
  38. // consumed = true;
  39. } else if(event.event == SubmenuIndexDelete) {
  40. scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
  41. consumed = true;
  42. } else if(event.event == SubmenuIndexInfo) {
  43. scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
  44. consumed = true;
  45. }
  46. }
  47. return consumed;
  48. }
  49. void mag_scene_saved_menu_on_exit(void* context) {
  50. Mag* mag = context;
  51. submenu_reset(mag->submenu);
  52. }