#include "../mag_i.h" enum SubmenuIndex { SubmenuIndexEmulate, //SubmenuIndexEdit, SubmenuIndexDelete, SubmenuIndexInfo, }; void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) { Mag* mag = context; view_dispatcher_send_custom_event(mag->view_dispatcher, index); } void mag_scene_saved_menu_on_enter(void* context) { Mag* mag = context; Submenu* submenu = mag->submenu; submenu_add_item( submenu, "Emulate", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag); //submenu_add_item( // submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag); submenu_add_item( submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag); submenu_add_item( submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag); submenu_set_selected_item( mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu)); view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu); } bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event); // TODO: replace with actual next scenes once built if(event.event == SubmenuIndexEmulate) { scene_manager_next_scene(mag->scene_manager, MagSceneEmulate); consumed = true; //} else if(event.event == SubmenuIndexEdit) { // scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction); // consumed = true; } else if(event.event == SubmenuIndexDelete) { scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm); consumed = true; } else if(event.event == SubmenuIndexInfo) { scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo); consumed = true; } } return consumed; } void mag_scene_saved_menu_on_exit(void* context) { Mag* mag = context; submenu_reset(mag->submenu); }