mag_scene_save_success.c 1.3 KB

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  1. #include "../mag_i.h"
  2. void mag_scene_save_success_on_enter(void* context) {
  3. Mag* mag = context;
  4. Popup* popup = mag->popup;
  5. // Clear state of data enter scene
  6. //scene_manager_set_scene_state(mag->scene_manager, LfRfidSceneSaveData, 0);
  7. mag_text_store_clear(mag);
  8. popup_set_icon(popup, 36, 5, &I_DolphinDone_80x58);
  9. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  10. popup_set_context(popup, mag);
  11. popup_set_callback(popup, mag_popup_timeout_callback);
  12. popup_set_timeout(popup, 1500);
  13. popup_enable_timeout(popup);
  14. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewPopup);
  15. }
  16. bool mag_scene_save_success_on_event(void* context, SceneManagerEvent event) {
  17. Mag* mag = context;
  18. bool consumed = false;
  19. if((event.type == SceneManagerEventTypeBack) ||
  20. ((event.type == SceneManagerEventTypeCustom) && (event.event == MagEventPopupClosed))) {
  21. bool result =
  22. scene_manager_search_and_switch_to_previous_scene(mag->scene_manager, MagSceneStart);
  23. if(!result) {
  24. scene_manager_search_and_switch_to_another_scene(
  25. mag->scene_manager, MagSceneFileSelect);
  26. }
  27. consumed = true;
  28. }
  29. return consumed;
  30. }
  31. void mag_scene_save_success_on_exit(void* context) {
  32. Mag* mag = context;
  33. popup_reset(mag->popup);
  34. }