#include "../mag_i.h" void mag_scene_save_success_on_enter(void* context) { Mag* mag = context; Popup* popup = mag->popup; // Clear state of data enter scene //scene_manager_set_scene_state(mag->scene_manager, LfRfidSceneSaveData, 0); mag_text_store_clear(mag); popup_set_icon(popup, 36, 5, &I_DolphinDone_80x58); popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop); popup_set_context(popup, mag); popup_set_callback(popup, mag_popup_timeout_callback); popup_set_timeout(popup, 1500); popup_enable_timeout(popup); view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewPopup); } bool mag_scene_save_success_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; bool consumed = false; if((event.type == SceneManagerEventTypeBack) || ((event.type == SceneManagerEventTypeCustom) && (event.event == MagEventPopupClosed))) { bool result = scene_manager_search_and_switch_to_previous_scene(mag->scene_manager, MagSceneStart); if(!result) { scene_manager_search_and_switch_to_another_scene( mag->scene_manager, MagSceneFileSelect); } consumed = true; } return consumed; } void mag_scene_save_success_on_exit(void* context) { Mag* mag = context; popup_reset(mag->popup); }