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- #include <toolbox/name_generator.h>
- #include "../mag_i.h"
- void mag_scene_input_name_on_enter(void* context) {
- Mag* mag = context;
- TextInput* text_input = mag->text_input;
- FuriString* folder_path;
- folder_path = furi_string_alloc();
- //TODO: compatible types / etc
- //bool name_is_empty = furi_string_empty(mag->mag_dev->dev_name);
- bool name_is_empty = true;
- if(name_is_empty) {
- furi_string_set(mag->file_path, MAG_APP_FOLDER);
- name_generator_make_auto(mag->text_store, MAG_TEXT_STORE_SIZE, "Mag");
- furi_string_set(folder_path, MAG_APP_FOLDER);
- } else {
- // TODO: compatible types etc
- //mag_text_store_set(mag, "%s", furi_string_get_cstr(mag->mag_dev->dev_name));
- path_extract_dirname(furi_string_get_cstr(mag->file_path), folder_path);
- }
- text_input_set_header_text(text_input, "Name the card");
- text_input_set_result_callback(
- text_input,
- mag_text_input_callback,
- mag,
- mag->text_store,
- MAG_DEV_NAME_MAX_LEN,
- name_is_empty);
- FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), mag->text_store);
- ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
- furi_string_get_cstr(folder_path),
- MAG_APP_EXTENSION,
- furi_string_get_cstr(mag->file_name));
- text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
- furi_string_free(folder_path);
- view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
- }
- bool mag_scene_input_name_on_event(void* context, SceneManagerEvent event) {
- Mag* mag = context;
- SceneManager* scene_manager = mag->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == MagEventNext) {
- consumed = true;
- //if(!furi_string_empty(mag->file_name)) {
- // mag_delete_key(mag);
- //}
- furi_string_set(mag->file_name, mag->text_store);
- if(mag_device_save(mag->mag_dev, furi_string_get_cstr(mag->file_name))) {
- scene_manager_next_scene(scene_manager, MagSceneSaveSuccess);
- } else {
- //scene_manager_search_and_switch_to_previous_scene(
- // scene_manager, MagSceneReadKeyMenu);
- // TODO: Replace with appropriate scene! No read scene prior if adding manually...
- }
- }
- }
- return consumed;
- }
- void mag_scene_input_name_on_exit(void* context) {
- Mag* mag = context;
- TextInput* text_input = mag->text_input;
- void* validator_context = text_input_get_validator_callback_context(text_input);
- text_input_set_validator(text_input, NULL, NULL);
- validator_is_file_free((ValidatorIsFile*)validator_context);
- text_input_reset(text_input);
- }
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